2026-08-31
Developer Update #8 - Release Timezone Map & Gamescom 2026
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Hi everyone!We’re currently getting ready for the release of Moonlighter 2: The Endless Vault 1.0, and it’s getting closer and closer! While we’re putting the final touches on the game, we’ve also made our way to Cologne for Gamescom 2026.We wanted to take a little break to share a few photos from the event and give you a glimpse of our stand here at Gamescom. We’ve had the chance to meet so many amazing people from our community! Every conversation, playthrough, and piece of feedback we’ve received has been incredibly valuable to us. It’s always special to see you playing the game in person and hear your thoughts directly, and we’re taking plenty of notes to help us make Moonlighter 2 the best it can be before the full release. Join Us for Reddit AMAs!Can’t make it to Gamescom, but still want to chat with the team? We’ve got you covered!We’ll be hosting three Reddit AMAs over the next few days, where you’ll be able to ask us anything about Moonlighter 2, development, the journey through Early Access, or what’s coming with Version 1.0.You can find us at:- r/Xbox on 2 September at 20:00 CEST (18:00 UTC / 2:00 PM EDT / 11:00 AM PDT) - r/Nintendo on 3 September at 20:00 CEST (18:00 UT
스팀 공지2026-07-31
EA Update #7 - Summary of Early Access Content So Far
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Hello Merchants, It's hard to believe how much has changed since the launch of Moonlighter 2: The Endless Vault in Early Access! Over the past months, we've been working closely with all of you, reading your feedback, balancing the game, introducing new mechanics, and expanding Tresna with every major update. Every patch has been shaped by your suggestions, and today we'd like to take a moment to look back at everything we've added so far. Here's a quick summary of what has arrived in Early Access:4 New Weapons2 New Gadgets1 New ArmourHex and Poison Perk PathsBoss Rush ModeNew Location - Greed ColosseumThe Endless Vault V and VIBLOBLETS!!!More combat roomsUpgraded and New VendorsNew Shop CustomizationsBalancing The RelicsNew Shop MechanicsNew Quests and Cutscenesand many more None of this would have been possible without your incredible feedback. Every bug report, suggestion, balance discussion, and comment has helped us shape Moonlighter 2 into a better game. Thank you for being such an amazing community throughout this journey. But we're not done yet. Our next news will be a very special one, as we'll finally reveal the release date for Version
스팀 공지2026-06-30
EA Update #6 – Current Development Status & Expanding the Armoury
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Hello Merchants! Welcome back to another entry in our monthly Early Access development series! We are happy to share that development is progressing according to plan, and we are still on track for the full release. Following the latest Blob-Life Update, which introduced new Bloblets companions, weapons, perks, Boss Rush Mode, and much more, the team is still hard at work preparing even more content for Version 1.0. If you haven't had the chance to check it out yet, you can read more about the latest update here: As we get closer to launch, we would like to give you a glimpse of the brand new equipment currently being forged for Moonlighter 2. Meet the Endless weapon set and our newest armour, all inspired by the mysteries and riches of the Endless Vault:Endless SwordInspired by the Endless Vault's relentless pursuit of greater riches, this sword rewards aggressive play. Its special attack becomes a swift piercing strike that lands multiple hits, with the number of strikes increasing based on your combo. The longer you keep your momentum, the deadlier the weapon becomes. Large Endless SwordCrafted by the Golden Guild, this colossal weapon proves that true strength comes t
스팀 공지2026-06-03
[Hotfix #6] - Small fixes & Improvements
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Hello Merchants, We are coming back with small round of another fixes, which should improve your experience with latest patch: Fixed an issue where the game could crash during the Boss Rush Mode.Fixed an issue that made the keybinds unmodifiable.Fixed an issue where the FPS could drop when using both controller and M&K inputs.Fixed an issue where it was impossible to continue after Aeolia Greed Colosseum boss.Fixed an issue causing the Tech Taalik miniboss in Greed Colosseum to be stuck in animation.Fixed an issue where there was no autosave after completing Boss Rush quests.Fixed an issue causing softlocks during some Boss Rush quests. Thank you so much for your ongoing feedback!~ Digital Sun & 11 bit studios Teams
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