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Hey everyone, The Commander Update is now live on the main branch! This is our biggest update this year, and I'd like to thank everyone that helped test it on the Pre-deploy and experimental branches, reported bugs, and helped us polish it for today. Please note that this update includes a run reset. The changes to equipment, cards, and run data mean old saves aren't compatible. Any run in progress will need to restart. As promised in the preview, this post has the full details. It's a long one, so settle in, or skim the headers for what you care about. Let's get into it. Controller Support The big one, the most requested feature since our Early Access launch. You can now play the whole game with a controller. To be honest, we're not big controller players ourselves (although Breachway does feel surprisingly good with a controller), so while the full game is playable, the experience might not be quite there yet. Treat this as the first iteration, and let us know what feels awkward. Controller UX improvements and polish be happening over multiple patches ahead, as we slowly work our way to being Steam deck verified. Combat Value Previews The game now shows y
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