2026-08-05
V1.0.12 Bug Fix Update Patch Notes
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Hi, it's been a long time. Since we are planning on posting a "State of the Game" post soon in which we will talk about the past and the future of the game, this summary will just include the patch notes.Clarity & Quality of Life:The game launching on developer build is fixed. Therefore, the building development IDs and technical error messages will not be shown to the player anymore.A couple of bugs in the progression and notification UIs are fixed.Tasks and Task UIs are updated; now you need to interact with the "claim" button on the island selection or handbook to claim task rewards.Some handbook UI bugs are fixed.Some tasks no longer show wrong descriptions.Some unlocalized handbook menus are now localized.Some UI scripts are optimized.Some buildings no longer show wrong descriptions.The bug where some buildings stay red in some specific scenarios is fixed.The tutorial has a "skip section" button now to prevent any soft-locks.Gameplay:The core turn-pass system is rewritten for technical consistency.Game Event structures are strengthened. Now the game should soft-lock far less.Steel Mill's infinite card copying bug is fixed.The save is
스팀 공지2025-07-25
Day 1&2 Patches (v1.0.10)
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We're decided to gather all the patches and updates we made in the first two days of release in one post for both efficiency and readability. So here we go:Chill and Regular mode balancing & optimizations.Fixed some missing localizations on building descriptions.Fixed the bug that causes mode selection disappearing.Fixed the main menu Ruinland selection bug.Fixed the welcome screen is shown in wrong language.Fixed wrong dialogues in the Tutorial.Fixed the bug that causes game to be locked in the 15th turn.Fixed the mispronunciation in the Korean language.Fixed the bug that causes Noland map towers doesn't load progression when they are first loadedFixed the random softlock problem after tasks in tutorial. - (Not the perfect placement task yet, we are working on it)Fixed Ruinland's improper collisions.Fixed Noland's improper collision of columns.Fixed the building selection softlock.Fixed the occasional inaccurate language selection setting in the settings menu.Fixed the inaccurate sound level between ingame / menu settings.Fixed the bug that causes the buildings can not be unlocked from the blueprint menu in certain situations.Issues That We're Still In
스팀 공지2025-07-23
PILE UP! 1.0 IS RELEASED!
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PILE UP! 1.0 IS RELEASED!Pile Up! 1.0 is released on Steam with many improvements and lots of new content! A unique mechanic for the houses, new and reworked islands, lots of new and reworked buildings, new seals, reworked chill mode and more!Before talking about new content, let’s summarise the early access!Early Access SummaryWe believe that we went through a great EA period.We first added Free Mode for players who want to break their best score with each of their runs, also giving players the freedom to lock buildings that they didn’t want to encounter.Then, we reworked the camera so players could play the game more intuitively and added chill mode for players who want a more casual experience.With our third major update, we focused on strategic elements to give players more goals and ways to strategise. Like introducing basic missions and seals to the game, reworking many buildings with limited uses and letting players select whichever factory they want more.After that, we focused on improving the general player experience by working on clarity, quality of life and making the game feel better. We also worked on and improved optimisation specifically. Let’s check out what’s new!
스팀 공지2025-07-10
🏞️ Pile Up! Full Release on July 23rd! (+ Second Beta)
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Hello again!The day has finally come... after almost two years in the Early Access, we now finally have a release date for the full release of "Pile Up!". So mark your calendars because Pile Up! V1.0 is coming out on 23th July 2025! For those who want a little bit of a sneak peek into the content of the V1.0 version, here is our release date trailer featuring some of them! 👀Okay, but what's new?2 Brand New Islands2 Completely Reworked IslandsMore than 20 new buildings, adding up to a total of 70!5 new seals, adding up to a total of 8!Brand New Building & Island ChallengesReworked TutorialReworked Chill ModeBrand New SoundtrackBetter Performance (don't worry boss, we optimized it now)Lots of memoirs!Lots of new SFX & VFX!Reworked Blueprint & HandbookImproved clarity & QoLAnd more! (I don't know what else we have tbh, but they told me there were more so... I guess there are some stuff)Do I have to wait for a couple of weeks?No, actually if you buy the premium ultra deluxe edition of... just joking, we now have a "Request Access" button on our Steam page where you can use it to get a chance to try out our V1.0 before the actual full r
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