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A new Serious Sam: Shatterverse update is here!This time around, we’ve focused heavily on making the early game smoother and getting you to the fun stuff faster. Difficulty now starts lower and ramps up more naturally, enemies and Elites have received some health adjustments, 2-player scaling has been eased up, and progression through the arsenal should feel much quicker. The team has also made weapon drops more diverse, increased Catalyst Orb drops, lowered Armory prices, and made every Weapon and Intel available as a possible pre-boss shop purchase, even before you’ve unlocked it permanently. And because sometimes you just need a really big gun from the beginning: The Sniper Rifle is now unlocked by default! On top of that, there’s a fix for a potential network crash, fewer repeated dialogue lines, Rogue Netricsa adjustments, Health drops from Elites, and more. Here is the full changelog: Gameplay & BalanceReworked the starting difficulty of Mental and Shatterverse for a smoother difficulty curve. Runs now start easier and ramp up faster, while still reaching the same maximum difficulty.Reduced the health of enemies, Elites, and bosses on Serious difficulty, making the first
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