2025-08-05
Unleash blunt force castration on execs when Stick It to the Stickman finally launches in early access this month
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A stickfellow in a top hat's just burst through a twentieth story window, taking a fatal tumble down the corporate ladder, and all because I lobbed a parcel at him. This kind of thing happens all the time in Stick It to the Stickman, the roguelite beat ’em up that Anger Foot devs Free Lives are set to release in early access form later this month. It's glorious enough to forgive any frustration you might have been left with when publishers Devolver Digital announced late last year that the corporate slapfest had been delayed into 2025. Read more
스팀 공지2024-11-08
A free OST update and an all-time lowest price kickstart our Midweek Madness
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello again, Anger Foot friends! Anger Foot is now available at its lowest price to date, and with this deep discount comes an update to the soundtrack. Many players asked for the other musical bits and pieces, and the ever-amazing Jaybooty has delivered. The B-Side soundtrack is now available as a free update to all soundtrack owners on Steam. If you're yet to become one, you'll be happy to know the OST is currently available at 30% off. The Anger Foot B-Sides are also available on various streaming platforms. Click through below and enjoy the beats now: Bandcamp YouTube Apple Music Spotiify Save And Sound We are proud to have been a part of this year's Save And Sound festival, where our boy Jaybooty took you through the madness behind the beats that make Anger Foot. Check out the video below. Enjoy!
스팀 공지2024-09-16
FIRST EVER DISCOUNT AND ANOTHER UPDATE
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Hi everyone! We're back again to thank you for playing our game and deliver some excellent news. Anger Foot is featured in this year's Boomstock Festival with its first discount yet. We hope you consider jumping in if you haven't done so yet, and if you have, this is the perfect time to get your friends into a game of footsies with an angry twist. You can also save significantly on the Booter Shooter bundle - including Anger Foot and the amazing Mullet Madjack - whether you own either of the games included or not. Coinciding with this sale, we have published the latest update to the game, focusing primarily on performance tweaks and fixes. Read more about the changes we made along the way in the full changelog below. Many thanks, The Anger Foot Team Anger Foot 1.46 Changelog PERFORMANCE IMPROVEMENTS Reduced some of the stuttering that occurs from explosions Made room culling more efficient Made some objects become disabled on lower effect quality settings Reduced persistent sound calls Made physics object code more efficient Made light object code more efficient Made corpse culling more accurate Made escalators move objects more efficiently in subway levels Improved
스팀 공지2024-08-30
Anger Foot gets angrier with the latest performance update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hi everyone! We'd like to thank everyone for playing Anger Foot and participating in our recently released performance update beta. The feedback has been invaluable, helping us make additional tweaks and fixes and wrap up an even better update for you today. As always, we'd be grateful for any feedback you may have, and we're specifically interested in hearing what effect this update had on the performance on your machines. Many thanks, The Anger Foot Team Anger Foot 1.42 Changelog Performance Improvements: Made lights fade with distance to improve performance in large, open levels. Removed a slow user interface call. Fixed batching settings for many level objects to reduce draw calls. Made specimen tanks more efficient when breaking. Made broken door fragment colliders simpler. Fixed more objects’ batching and occlusion settings to reduce draw call count Removed some unnecessary script methods Adjust lighting and shadow settings Reduced the mesh detail on all pipes Reduced some unnecessary object detail in “The Sludge Baron” level Fixed slow methods in the weapon glint logic Fixed unnecessary IK solver calls on gimps Added culling to dynamic bone objects (eg. wobbly
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