2026-07-31
Patches 54-56 (MAIN). Event Director, QoL and Balance.
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello everyone,Dmitry here.Today we are releasing Patch 56 to the main branch together with the previous Patches 55 and 54, meaning the game will be updated by three versions at once.The main focus of this update is the Event Director, improvements to the overall gameplay experience, and balance.Patch 56 also primarily focuses on balance adjustments and fixing a large number of bugs.Although the game may not seem to have gained a huge amount of new content, and some of the changes may appear questionable at first glance, we believe the game has become significantly more fun to play.Over the coming weeks, we will release updates to intrigues and dark deeds, improvements to combat tactics, village development, character worldviews, a peaceful game mode, and optimization. Much of this is already nearly complete, but still requires testing.So stay with us. The game is developing quickly, and the most exciting part is only beginning.As usual, all save files are compatible. Steam Reviews: Your Feedback MattersHi everyone! If you've been enjoying Norland, we'd really appreciate it if you took a few minutes to leave a Steam review. We read every one of them. They help us understa
스팀 공지2026-07-17
Patch #55 (BETA). Event Director and Balance
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello everyone,Dmitry here.Today we are releasing the Event Director to the beta branch.This system, also known as the Storyteller in RimWorld, makes the game experience more balanced at every stage of a playthrough, as well as richer, more varied, and more rewarding.Our testers now refuse to return to the previous version and say that playing without the Director feels painful and boring.I hope you notice the same improvement to the gameplay experience that we did.As usual, all save files are compatible.You can switch to the beta branch through the game's menu in your Steam Library or directly from the game's main menu.Event DirectorThe system is complex, but here is how it works in brief.The Director controls almost every event in the game, while still taking its trigger conditions into account. For example, an uprising still requires dissatisfied characters and will not happen for no reason. It then distributes events across days based on the current phase: challenge or recovery.In some ways, it resembles Resident Evil. First, tension builds, then you face a boss, and afterwards you find a relatively peaceful area with loot. If you suffered heavy losses, you have an in
스팀 공지2026-06-26
Patch #54 (BETA). Guest Rework, Politics Improvements, and New Character Traits
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hi everyone,this is Dmitry.Unfortunately, in this patch we won’t be showing a radically new gameplay experience, but it noticeably improves the overall feel and logic of the game.Notable changes:We have reworked the mechanics of guests arriving to the player. Their actions will now be more meaningful. However, this is only the beginning of a larger task: rethinking dark deeds and moving politics to the level of relations between states.We have made a map generation menu for the start of the game.Added many new character traits (they will still be balanced).Added new political mechanics and more complex intrigue logic.Based on your feedback, we have also made politics less suffocating - political demands will now only be made if a politician’s relationship with your ruler is below friendly. This change has also been pushed to the main branch.And overall, we made many fixes and improvements.But the most interesting things are currently in development and will appear in updates in the coming weeks. This summer, we plan to radically improve the game experience.Thank you for staying with us!GuestsUpdated the mechanics of guests arriving from neighbors.BodyguardsGuests arrive with bodygu
스팀 공지2026-06-12
Main Branch Hotfix
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello everyone,We're releasing a hotfix to the main branch that addresses the most troublesome bugs you've been reporting recently.Let us know what you think of the new generation algorithm. Has it improved the experience?Either way, we'll be adding more customization options in the next update.Also, next week, we'll do our best to roll out a very exciting new version to the beta branch.Thank you!ChangelogBig hill will now generate less frequently in the center of the map when using low hilliness settings.Required playable map area reduced from 75% to 70%, decreasing the chance of generated maps being rejected and regeneratedUpdated the localization file parsing DLL used during game startup, which should eliminate rare launch crashes experienced by some playersFixed an issue where the border configuration prompt could appear during the tutorial even though border editing is not available thereFixed an issue where the “Buttons on Borders” pop-up shown during a new game or tutorial allowed interaction with other UI elements, causing tutorial-related bugs
스팀 공지