2024-05-07
PHANTOM FURY - Patch #2 LIVE
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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{STEAM_CLAN_IMAGE}/42959421/a23f1a7326f1e8d8b6672c1e678f41753957753d.png Hey folks, We're pleased to bring you our second patch for Phantom Fury, you can find the detailed patch notes inside. Patch #2 - Patch Notes Fixed an issue in "Chicago On Fire" where the game could crash while loading into a specific checkpoint under certain circumstances Fixed an issue in "Grand Canyon Facility" where players could get softlocked inside the Microstinger Testing Range if they shot the Fleshware Robots too quickly, causing the garbage chute to be locked until players reloaded to last checkpoint Fixed an issue in "Underwater Passage" where players could spawn at the start of the submarine section without a submarine, forcing them to swim all the way back to the beach of Chicago Fixed an issue where Arm & Suit Upgrades could be lost, if players died while on a vehicle, and reloaded to the latest save Fixed an issue where Arm & Suit Upgrades could be lost, if players reload to the first checkpoint while underwater in Underwater Passage, and then did a second reload to last checkpoint after reaching the first checkpoint on land Fixed an issue where certai
스팀 공지2024-04-26
PHANTOM FURY - Patch #1 LIVE
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
{STEAM_CLAN_IMAGE}/42959421/7e2ac15240a8d030994b7422818430c8ad7115d2.png Hey everyone! The first patch is live and we're bringing a lot of fixes to the table. Patch Notes Fixed an issue in Lake Michigan Submarine Facility where players could get soft-locked after reloading the final check-point of the level, causing a gate to no longer be open upon loading last checkpoint Fixed an issue in Grand Canyon Facility where players could get soft-locked after placing the ISD if they had reloaded to last check-point before placing it, or after continuing a save Fixed an issue in The Phoenix Tower where players could get squished through the floor of an elevator if they hugged the wall of the elevator while it rose upwards, potentially soft-locking players inside the elevators Fixed an issue in The Crater where players could get squished through the floor of an elevator by floating ammo boxes if they had recently reloaded to last check-point, or after continuing a save Fixed an issue in Phoenix Medical Facility where players could no longer see the first gate that they have to punch and crouch through, if they had recently reloaded to last check-point, or after continuing a save Update
스팀 공지2023-10-09
Phantom Fury - Dev Update 10.09.2023
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It has been a bit over a week since Realms Deep ended, and we feel that now is the perfect time to thank you all for checking out the Phantom Fury demo! We really appreciate you taking the time out of your day to play it and share your feedback and thoughts with our team. Rest assured, the feedback we’ve received from the community will be instrumental in the further development of the game. {STEAM_CLAN_IMAGE}/42959421/913edd5332e9fba6eb1a91facab33a4393ca0c03.gif We will keep the demo up on Steam until tomorrow Tuesday @8 AM PT / 5 PM CEST, as this was intended as a special drop for Realms Deep only. The primary goal of the demo was to solicit feedback from the community as well as to display what we have been working on. You have all been gracious in your appraisal and accurate in your criticism and the team is taking both of these factors to heart and working to implement this feedback to secure the highest-quality product. Below is a list of key takeaways from the feedback we have selected. Some of the highlighted issues, as listed below, have been in development already but due to time limitations they weren't added to the Realms Deep demo. Enemy voice lines are still in t
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