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We took some time compiling all the feedback we received during the Season 2 launch and are happy to bring some substantial changes to Striving for Light. Including balancing changes, improvements and bugfixes (even for some seldom occuring crashes). As Update 1.1.1.0 contains bigger changes we are are rolling it out into the public playtest branch before it will go live. We invite everyone to engage with the changes and give us feedback so that we can fine tune everything until it will go core. How to join the public beta Steam -> Striving for Light -> Properties -> Game Versions & Betas -> select public-beta branch Upcoming Race Event: Depending on the feedback we receive on the public beta we plan to host a race event very soon. Balancing Changes to Dodge: Dodge in its current state sets a fixed invulnerability time, where when chaining multiple dodges with shorter/interruped dodge duration will keep the invulnerability on going for ever. Furthermore, the dodge invulnerability had overwritten vulnerabilities by a recent hit that could lead to multiple hits taken in a very short duration. We want to make some changes to the dodge behaviour to prevent a state of pe
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