- 메모리 최적화로 게임 부하 감소, FPS 향상 (5-10%)
- 정적 탱크 물리 효과 해제로 성능 개선
- 사운드 재설계 시작, Yellow King 담당
원문 보기
Dear Tankers and Mechanics!In this patch we are releasing new fixes, optimization and sound overhaul of the game. OptimizationAnother big news is that we're bringing in a sizable optimization for used memory (the game should consume around 400-600 MB less than it did).More FPS in battles - around 5-10 more when there are many static tanks. This is because we've added a system that switches the physics of static tanks totally off - which saves a lot of performance. (shout out to @Marco from EasyRed2 for this idea ;))In the next month or two we're going to include the same approach to moving tanks that are very far away from the player or outside the view of the camera - to further reduce the CPU usage.This is also the case for infantry - we want to also alter their animation cycle and just don't use it at all if the player does not see it or that infantryman is very very far away - but that's in September - October.Sound reworkOur new sound designer - nicknamed Yellow King - has started proper rework of how the game handles the sounds.Gamescom 2026 - meet us!Our team is going to Cologne to take part in Gamescom 2026. We're going to be part of the Polish
스팀 공지


























