2026-09-17
Bugfix Update #44 - Incorrect Server Messages on Game Launch
- 서버 메시지 오류 수정: 게임 시작 시 인터넷 제공업체 영향으로 인한 오류 해결
- 적 피해 분배 재조정: 라이어와 은신처에서의 피해 균형 개선
- 다양한 버그 수정: 서버 응답 메시지 오류, 장비 선택 오류 등 해결
원문 보기
Greetings, Survivors! We keep on working hard on Major Update #7. Hopefully, we can share the first preview with you somewhere soon. In the meantime, we deliver a fresh batch of bug fixes your way, including a fix for the most common issue with incorrect messages about server responses being modified by the internet provider. Changelog Updated Alpha Infected Icon and Event Icons. Rebalanced damage distribution in Lairs and Hideouts to make the spread of enemy damage more even. Now all Squads should receive damage, not only one. Fixed the "Server responses seem to be modified by your internet provider" message appearing on start-up when it shouldn't. Fixed Squads deciding to wear Armor, despite telling them to use None during the Squad Creation. Fixed some incorrect Camera behavior when zooming in and out on the Map Overview. Fixed Hideout markers sometimes not disappearing despite destroying the Hideout. Fixed some rare errors that could have occurred during scavenging. Fixed some rare crashes caused by tree generation. Best regards, Jutsu Games Team
스팀 공지2026-08-27
Infection Free Zone has just launched on PlayStation 5 and Xbox Series X|S
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Greetings, Survivors! We have an awesome surprise for our console players! Infection Free Zone has just launched on PlayStation 5 and Xbox Series X|S. The console versions were developed by our friends at Ultimate Games S.A. We hope you’ll enjoy them just as much as you enjoy the PC version! Console Release You can buy the console versions of Infection Free Zone here: PlayStation 5 - BUY NOW Xbox Series X|S - BUY NOW Have fun! Best regards, Jutsu Games Team
스팀 공지2026-08-24
Bugfix Update #43 - Driver Shooting, Grass Optimization, Gathering Place Balance
- 게임 종료 시 크레딧 팝업 추가 및 선택적 표시
- 드라이버 행동 개선: 차량 정지 시 함께 발사
- 잔디 최적화 및 건물 공간 요구량 감소
원문 보기
Greetings, Survivors! We’re happy to let you know that another bugfix update has just been released! While optimization and bug fixing remain our main focus, we’ve also decided to introduce a few changes that have been highly requested by the community. We hope you’ll enjoy them! Changelog Added Game's End Pop-up and optional Credits after dealing with the Purifier Zone (late-game gameplay with Convoys). Many players asked us for a formal ending to the game. Of course, the game can be continued after that. Updated the Driver's behavior. The Driver will now shoot along with the rest of the Squad while the Vehicle is standing still. Updated grass optimization across the game. This also includes some heavy fixes, where the grass was rendered even though it wasn't visible to the players at all. Lowered the building space requirement for the Gathering Place building. For comparison, the biggest Gathering Place (for 2,000 citizens) now requires 33,000 m^3 of space, compared to 50,000 m^3 that it previously required. Fixed Squad sometimes becoming unresponsive after an exchange with another Squad. Fixed autosaves sometimes taking too long due to volumetric fog. Fixed missin
스팀 공지2026-08-04
Bugfix Update #42 - MAX Button in Citizen Panel, More Loot in Large Buildings
- 시민 패널에 "MAX" 버튼 추가, 건물 loot 증가
- 건물 자원 한도 상향 조정
- UI 요소 개선 및 버그 수정 완료
원문 보기
Greetings, Survivors! We are happy to bring a new Bugfix Update #42 your way! In addition to several fixes, we’re also updating two important systems. The Citizen Panel now includes a “MAX” button and should be easier to manage. And large buildings now provide a significantly greater amount of loot. We can’t wait to see how you react to these changes. Have fun! Changelog Updated the resource cap for large buildings. Scavenging bigger buildings should now be much more viable. Updated priority management in the Citizen Panel. A new “MAX” button has been added, and the panel has been reorganized to improve usability. Updated priority colors in Full Info Mode. Updated the AddWorkersToHQ command to allow up to 1000 workers at once. Higher values previously caused crashes. Updated farm efficiency based on temperature. Fixed an issue where area scavenging would sometimes not select an area if SHIFT and LMB were released at the same time. Fixed entrances to Custom Buildings sometimes spawning underground. Fixed Full Info Mode icons appearing for NPC Zones. Fixed Full Info Mode icons overlapping each other. We are still working on improving their visibility. Fixed Street Names sometimes dis
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