2026-08-04
Bugfix Update #42 - MAX Button in Citizen Panel, More Loot in Large Buildings
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Greetings, Survivors! We are happy to bring a new Bugfix Update #42 your way! In addition to several fixes, we’re also updating two important systems. The Citizen Panel now includes a “MAX” button and should be easier to manage. And large buildings now provide a significantly greater amount of loot. We can’t wait to see how you react to these changes. Have fun! Changelog Updated the resource cap for large buildings. Scavenging bigger buildings should now be much more viable. Updated priority management in the Citizen Panel. A new “MAX” button has been added, and the panel has been reorganized to improve usability. Updated priority colors in Full Info Mode. Updated the AddWorkersToHQ command to allow up to 1000 workers at once. Higher values previously caused crashes. Updated farm efficiency based on temperature. Fixed an issue where area scavenging would sometimes not select an area if SHIFT and LMB were released at the same time. Fixed entrances to Custom Buildings sometimes spawning underground. Fixed Full Info Mode icons appearing for NPC Zones. Fixed Full Info Mode icons overlapping each other. We are still working on improving their visibility. Fixed Street Names sometimes dis
스팀 공지2026-07-16
Bugfix Update #41 - Roadmap Update, Missing "Invite" Button Fix
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Greetings, Survivors! The summer heat is here, but so are we! While the A/C keeps the development team alive, we continue working on fixing bugs and improving the game based on your feedback. This update also brings some small balance changes and improvements to Full Info mode. Have fun! Changelog Added Full Info mode for Buildings that displays more info about them (number of workers + priority). Updated the Road Map available in the Main Menu. Updated the POI filter panel. It also now mostly works with hovers. Increased Wooden Pallisade HP from 1350 to 1600. Increased Metal Fence HP from 1800 to 2100. Decreased Warehouse base HP from 2000 to 1000. Bonus HP per m^3 was decreased from 6,5 to 3,5. Rebalanced the value of explosive items when trading with the Merchant. Most of the explosives will have a higher value now, while mortars are slightly less valuable. Fixed the "Invite" button disappearing from the Radio Panel, despite having the antenna built in the Zone. Fixed workers not assigning properly to works after some workers were killed. Fixed issues with incorrect staffing of beds in Hospitals. Fixed area scavenge not starting with the cursor released over UI element
스팀 공지2026-07-06
Quick Fix - Improved Save Stability
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Greetings, Survivors! This time we are releasing a small quick fix for an important issue. We have noticed that less than 0,5% of players encounter an issue that can result in some of their saves being unplayable. This quick fix should solve it and make them playable again. Have fun! Changelog Fixed some saves not loading due to incorrect data about repair states. Best regards, Jutsu Games Team
스팀 공지2026-07-03
Bugfix Update #40 - Building Entrances, Slower Infected Dogs, Vehicle Spawn Fix
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Greetings, Survivors! We continue fixing the issues that you report to us. This time we are also introducing some small balance updates. Swarms should scale better towards the end-game now and the Infected Dogs were made a bit slower. Don't worry, they can still catch up to your slowest Vehicles, so you have to remain attentive to them. But their previous iteration was certainly overtuned. Due to popular demand, we are also showing entrances to the buildings now when you select them. This should help you with Zone planning and ensuring that your Squads have proper access to all the buildings in the Zone. Changelog Added Entrance indicators when selecting Buildings. Reduced the Infected Dogs' movement speed from 70 to 50. Updated the spawning of the Military Zones, so they can appear more frequently in all games, regardless of the chosen location. Updated the swarms balance and scaling mechanics. Previously, the swarms could have been smaller if the player decided not to build walls, which wasn't intended behavior. Fixed the vehicle spawning algorithm to ensure that every vehicle spawned on the map has a valid path from the chosen HQ. This should prevent situations wh
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