2026-09-30
Developer News - September 2026
- 게임에 새로운 Shop 오픈, 300개 이상 아이템 제공
- 캐릭터가 도구를 직접 들고 플레이 가능, 폭발로 ragdoll 효과 추가
- Experimental 버전에서 접근 가능, 피드백 환영
원문 보기
Hey!It's been another month and time for an update from the developer - aka me 🤓Last month I said a lot had landed. This month is worse - or better, depending on how you look at it 😄 There is a Shop in the game now, more than 300 new things to get in it, your character actually holds the tools in their hands, and you can get thrown (ragdoll) across the map by an explosion. Its all on the Experimental version, so if you want to try it - and please do, I really appreciate the feedback on this one: Right click Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".The Shop is openFor years a lot of you have asked for "more base game content" and "something to play for". Its a fair thing to ask about in a sandbox game that has no start and no end. Nobody asked specifically about "a Shop" like this, but this is my attempt to address both these requests in one go. You now earn "PyroPoints" just by playing. For now by lighting fireworks, unlocking achievements and simply being in a game session. If you leave the game sitti
스팀 공지2026-08-29
Developer News - August 2026
- 실험 버전에 새로운 업적 추가 (500 건물 파괴 포함)
- 모든 플레이어가 동일한 시작 지점에서 진행 가능
- 성능 개선 작업 진행 중
원문 보기
Hey!It's been another month and time for an update from the developer - aka me 🤓Last month I warned you that the Developer News might be a bit "boring", because everything I worked on was internal stuff you couldn't really see. Well - this month is the opposite. A LOT has landed since last time 😄Almost all of it is on the Experimental version right now, so if you want to try it before everyone else: Right click Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". And please tell me what you think - that's the whole point of me pushing it there.Achievements are inFrom lighting your first firework with the ignite tool, all the way up to blowing up 500 buildings - and a few hidden ones I'm not going to tell you about 🤓Progress counts from this version and forward, so nobody has a head start. Everyone begins from scratch together, no matter how many hundreds of hours you already have in the game. Of cause this is only on Experimental for now, so we get it all tested before its being pushed to everybody in December 2026.Figuring out which achievements even made sense took longer than building them, which I did not
스팀 공지2026-07-27
Developer News - July 2026
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey!It's been another month and time for an update from the developer - aka me 🤓Last month I warned you that the Developer News might be a bit "boring", because everything I worked on was internal stuff you couldn't really see. Well - this month is the opposite. A LOT has landed since last time 😄Almost all of it is on the Experimental version right now, so if you want to try it before everyone else: Right click Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". And please tell me what you think - that's the whole point of me pushing it there.Controller support is actually playable nowThis is the thing I teased last time, and it's no longer just talk. The UI has been through a major refactoring, and so has pretty much everything around input handling, so the game now works with both keyboard/mouse and gamepad/controller.It's not 100% done yet, but it's MUCH better than before. Menus, the Inventory, the workshop UI - it can all be navigated with a controller now, the gamepad button prompts got a new and more complete icon set, and I've fixed a whole bunch of the annoying "selection got los
스팀 공지