2022-04-27
Unsouled Official Release Announcement
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
(정식출시 트레일러) Hey everyone, this is Team Unsouled! We are finally graduating from early access and coming to you as ver1.0! It was an extraordinary experience to actually hear your voices and experiment with many systems throughout the early access period. Thank you so much for the valuable feedback and continuous support. Official Release Schedule Specific release time for each timezone is listed below. PST : 4/27 PM 04:00 Here is the new content that we’ve been preparing for the official release! The first new piece of content is the Advanced Abyss. Players may now summon up to five enemies they have met during gameplay and experience chaotic combat with the Advanced Abyss. We’ve also added UI that shows the combo damage for players who like to check and experiment with their skills. {STEAM_CLAN_IMAGE}/36017726/69a4de60f80ff9fddd59a8f349037599afff2507.png The ‘Mirror Dimension’ is another major piece of content included in this release. The ‘Mirror Dimension’ is an additional challenge mode where players will find Gradiva that was touched during the gameplay. Each Gradiva in the ‘Mirror Dimension’ will offer a challenge to the players and have them push their limits with many other
스팀 공지2022-04-07
Unsouled Official Release Date Announcement
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
{STEAM_CLAN_IMAGE}/36017726/e0bab16269c4842edb2dd539e40b6ac1b11caf49.png Hello everyone, this is team Unsouled! We finally have the official release date of Unsouled and would like to share it with you. Unsouled will graduate Early Access on Wednesday, the 27th of April at 8am (PDT). During the Early Access period, we’ve been both polishing and preparing it to launch on XBOX and Nintendo Switch. You will be able to experience Unsouled on all the platforms mentioned when it is officially released. The first new piece of content for the official release is the Advanced Abyss. Currently, the Abyss is a spacious training place where the players can freely practice combos and try out various skills. However, this felt somewhat empty and was a little lacking. However with the Advanced Abyss, players may now summon up to five enemies that they have met during gameplay and experience chaotic combat. We also have some QoL updates for the Abyss, such as adding UI to check the player’s combo damage. {STEAM_CLAN_IMAGE}/36017726/b9e4dfae013032fa913959602e98989882d9a6bf.png Another major addition is the ‘Mirror Dimension’ The ‘Mirror Dimension’ is an additional challenge mode. Players will find
스팀 공지2022-02-16
Early Access Developer's Letter #5
- Xbox 및 닌텐도 스위치로 직접 포트 진행 중, PC 버전 콘텐츠 개발 지연
- Roguelite 모드는 게임 종료 후 아닌 동시 진행 가능
- 스토리 이해도 향상을 위한 수집 요소 추가 계획
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{STEAM_CLAN_IMAGE}/36017726/9d70050201fb26971ca9f8c2a1d92a2da70033e3.pngHello everyone! It’s been a while since our last announcement. I want to start off by apologizing for the infrequent communications and updates despite still being in Early Access. On the other hand, thank you all for continuing to wait for Unsouled’s content. Due to internal circumstances, in addition to PC, we are directly porting the game to Xbox and Nintendo Switch. This is taking a lot longer than expected, which is why we weren’t able to devote as much time as we’d like to working on content for the PC version. Thankfully we are almost done, and will be able to fully focus on preparing for the content update soon! On that note, we’d like to share a bit about where we’re heading with the content update. Roguelite mode won’t just be a type of content that can only be used after reaching the end of the game. It can be enjoyed simultaneously with the main game, and continuously after the ending as well! We are also planning to add bosses (which some may call the highlight of Unsouled) and new enemies inline with the game’s concepts, so be prepared to challenge yourself to more fights after the official releas
스팀 공지2021-12-01
Unsouled Early Access Patch Note #1
- 소울 흡수 속도 조정: 전투 외 흡수 속도 감소로 게임 리듬 개선
- 보스 전투 편의성 향상: 보스 전투 핵심 기능 개선
원문 보기
{STEAM_CLAN_IMAGE}/36017726/79ddd68eb2802b70eb7f021ac4234c413105a548.png Hi everyone, Ever since Early Access began on the 17th, we have received a lot of bug reports and improvement ideas. We’d like to say thank you, and will be reviewing each and every piece of feedback. Among the feedback received, we have identified urgent issues that need to be prioritized for improvement and have applied fixes where possible. Please find the details of today’s update below. 1. Difficulty adjustment A key trait of Unsouled is the sense of challenge and reward that comes from its hard difficulty. However, we have adjusted the balance of Prince of the fallen kingdom and Normal so that each difficulty is more distinct due to it being overly difficult. Increased the amount of Red Souls acquired in Prince of the fallen kingdom and Normal difficulty Added dash immunity time to Prince of the fallen kingdom and Normal difficulty Increased Attack and reduced damage when hit in Prince of the fallen kingdom and Normal difficulty Added Rookie Mode (on/off) to Prince of the fallen kingdom and Normal difficulty 2. Increased soul absorption speed when not in combat It is possible to absorb souls during comba
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