2026-02-08
v1.0.15 - Photomode, Headshots (and some other things)
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey everyone! Apologies for this update taking so long, it was essentially ready for a hot minute considering it was in the Beta branch for a while. This update includes a bunch of things spanning from bug fixes, improvements, additional customizable settings and more. There's a few more minor bugs on my to-do list so expect a patch in the coming weeks, that being said, I tried to do extensive testing of this update to make sure I didn't f*** anything up, but if you notice anything game breaking, feel free to yell at me in any of the respective channels (Discord, the Community Hub, this news update's thread, messenger bird) and I'll do my best to hotfix anything ASAP. PhotomodeOne of the new features in this update is the quick photomode that was added in, you can easily pull it up with the hotkey (Default: J, customizable) and there's a button in the pause menu as well. A few players have already been taking some fun screenshots with it during the Beta, now others can mess around with it as they execute enemies with style. I may add some filters/more controls in the future, let me know if you'd like anything added and I'll consider it. Headshots
스팀 공지2025-08-10
v1.0.14.1 - Hotfixes Patch
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey everyone, Just a small hotfix patch fixing a few issues that have been brought to my attention (thanks for letting me know quickly!) Melee attacks will only cause impulse deaths now (non-animated, should fix the weird stiffness issue) FIXED: Crosshair resetting improperly when restarting a mission, Reticle HUD showing up when disabled, etc. FIXED: Akimbo deagle not counting towards clean suits Thanks and keep the feedback/bug reports coming, I'll try to have another patch out later in the week.
스팀 공지2025-08-09
v1.0.14 - Reticle HUD, Overkill, and more
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey everyone, This update focuses on making shooting enemies a bit more fun by implementing 'overkilling' and animation physics that used to be in the game before (should be fixed/improved now), additionally adding some more QOL improvements. I tested this patch a bunch but there's a chance some bugs sneaked through, let me know if you encounter any weird issues and I'll get on it ASAP. Aim Assist Intensities Felt like Aim Assist was a bit too strong? The Aim Assist settings now have a Low, Medium, High (and obviously Off) setting, you may notice your settings have reset if you were using Aim Assist before, so feel free to play with the settings to see which one feels best for you. Reticle HUD A feature that was requested was having a condensed version of the HUD directly on your reticle/crosshair, this setting is turned off by default but feel free to give it a try if it tickles your fancy. Various other changes and improvements have been made (and bugs have probably been produced), please let me know if you come across anything and I'll make sure to get on it as soon as I can. UI indicator when slowmo is activated to show stamina is being reduced Added ov
스팀 공지2025-07-31
v1.0.13.3 - Patch
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey everyone, Another patch hopefully improving the game further and fixing a few bugs, let me know if you encounter anything new or if the below bugs haven't been fully fixed: Reload UI not showing during Ultimate reload Added Grabbing to input buffer to allow chaining actions more fluidly (is that a word?) System to make player face specified orientation on spawn (third person) Keep facing direction when switching from top-down to third person Music now resets when hitting Replay button after ending a mission FIXED: Music not resetting in Trains FIXED: Firing recoil animation and then crouching causes crouch anim to be delayed FIXED(?): Secrets challenges not completing properly (made adjustment to code that should make this work better) FIXED: Reloading game while holding a bodyshield causes the UI to stay on screen Thanks again for all of your bug reports and feedback!
스팀 공지