2025-07-24
First full Kibu gameplay reveal, and update on development
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hi Omno fans!It’s hard to believe it’s already been two years since I last posted here, when I first introduced my new project, Kibu, to the world. Time really flies! For quite a while, Kibu leaned heavily into survival and crafting systems like inventory management, building, and collecting. I even had a demo nearly ready to share late last year.But while testing a first demo, I had a wake-up moment. The game had become a checklist of needs to manage like hunger, tiredness, resource grinding, etc. and had drifted far from the core of what I wanted Kibu to be: a beautiful, immersive experience. Instead of enjoying the magical exploration and interactions with spirits, I realized players (including myself) were spending more time juggling stats than soaking in the atmosphere or connecting with the world. So I took a step back. I stripped away the survival mechanics and refocused Kibu on the things that genuinely bring me joy as a developer: crafting beautiful landscapes, designing flowing movement, and building a sense of wonder. What started as a bit of an experiment quickly felt like the right direction. I was having fun again, hiding secrets in the environment, polishing animatio
스팀 공지2021-08-20
Minor Update Patch Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hi everyone! I pushed a minor update out earlier in the week so here is a little rundown on what's been fixed and adjusted. Build ID 7196633: most recent removed Yoshi's coconut jump (sorry) added animation when coconut hits your head Removed unused puzzle from Cloudy Area added two more names to the credits added an easter egg in Ice biome Big love, -Jonas
스팀 공지2021-08-06
Minor Update Patch Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hi everyone! I pushed two minor updates in the last couple of days, so here is a little rundown on what's been fixed and adjusted. Build ID 7129639: most recent adjusted camera on the first gate in the desert to make it more "obvious" what to do adjusted the camera sequence in the last puzzle of ice biome adjusted the radius and height of the upstream in the last cloudy biome area and a small minor tweaks here and there Build ID 7122034: SET added copyright info VIS flying sand in desert fixed VIS Ice biome area 2, main puzzle, visual hint added when failing 3 times FIX First gate in desert, button deactivates when spamming button FIX stuck when climbing on sleeping Koronus FIX second companion appears in last biome FIX game gets stuck when pressing map + pick up light orb FIX character rotating in pitch when moving accidently angled blocks FIX moving blocks physics time reduced (from 1 to .6) Big love, -Jonas
스팀 공지2021-07-08
Omno releases July 29, has a magic staff that turns into a hoverboard
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Omno has been in development for several years but, most remarkably of all given its lush visuals and seeming scale, it is the work of one man. Jonas Manke is the whole staff of StudioInkyfox, though he has a decade of industry experience on titles such as State of Decay, and began work on the project around five years ago, before a successful Kickstarter in 2018 allowed him to focus more fully on realising the game. Now it has a new trailer and release date, and Omno will be available on July 29... Read more.
스팀 공지