2020-02-26
Change Log v0.2.4
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
{STEAM_CLAN_IMAGE}/36330274/d10a2648547110f191d1394c87600ee7beeffb16.png This is our first update since release! We added some new features to make the experience a bit deeper and a whole lot of fixes. New Features: Kill Streak System - Item #1 from our list of EA (early access) features, this will keep track of how many enemies you killed before taking a hit or missing an attack. If you reach certain values, you’ll be awarded bonus points. {STEAM_CLAN_IMAGE}/36330274/f711fa5d00914939aa3c602790900d32b9f6ae2b.gif Score Bonus Notifications - Item #2 from our list of EA features, this is a partial implementation to comport the Kill Streak Bonus points, more bonus points will be implemented later to finish this feature. {STEAM_CLAN_IMAGE}/36330274/faffd1ae0c79e709f7cc9ac1486eed283b4f79c1.gif Random starting place for Musashi - Item #5 from our list of Early Access features, this will make Musashi start on a different place on the map every time a new game starts.; Seamless Tutorial for first-time players - Now, when players turn the game on for the first time, they will be directed to the Tutorial and then automatically to the gameplay; Bug Fixes: Text from Pause and Options changed to
스팀 공지2020-02-07
Welcome to our Discord Server!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
{STEAM_CLAN_IMAGE}/36330274/e1fb779cbf14e40097ac792f7908064ffb38df01.png Hello people! It has been almost a month since the release of Musashi vs Cthulhu and we think that it was enough time for people to play the game! So let’s start this Early access community thing! Please join the discussion on our Discord server: We are listing here all the features we will commit on doing during our Early Access. Everything else we commented will depend on getting new players and increasing our community. So, please, help us bring more people to our journey, because we have a lot of ideas for the game and we’d love to see it done! But, without further delay here’s the list of features, below I’ll post each with a brief explanation of our plans, please join the conversation and let us know your toughts! Early Access Feature List 1- Combo System Our plan for combo system is to give bonus points as you get more kills without being hit. We want to avoid multipliers (like Guitar Hero) to make records stay closer to each other. The main idea (that’s being tested right now) is that, once you are hit or break your combo, you gain a % of the combo value. This % increases as your combos get bigger. Thi
스팀 공지