2025-10-09
Faire Trade - 7 Days Until Early Access Launch
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello Shopkeepers, It has been a while since we last shared an update about the future of Winkeltje: The Little Shop. As you may already know, Winkeltje has been in maintenance mode for a while now. The game launched it's 1.0 version in April 2022 and since received several updates including a Cat Companion DLC and a big and risky Pathfinding Update in February 2024. Since then, we realized that if we wanted to go bigger, better, and bolder than Winkeltje, we had to go back to the drawing board to improve on things. This brings us to Faire Trade, which in many ways aims to become Winkeltje 2.0 but with a brand new name that will hopefully communicate better what the game is about at face value. Faire Trade has been in development for some time now and here are some its main features that we are excited to share with you:The ability to leave the shop and go into town!A farm plot to cultivate your crops.A home plot to sleep in.All your plots can be built and decorated to fit your style.New products like Pottery, Armaments, and Swindle goods.A farming rework to support trees and perennials.New weapon and armor display stands.Mod support!!!A dynamic market where trade affects prod
스팀 공지2025-10-03
Small Patch: Unity Vulnerability Patch
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Good morning Shopkeepers!A few hours ago Unity informed its users that a security vulnerability has been found in the engine (going back to 2017). They released a patch for it and as such we immediately applied it to the game. After some testing on our side it seems all good to go. I've just deployed it to Steam, and I encourage you to update the game (and any other Unity game that you have installed) as soon as possible.There is no evidence that this vulnerability was ever exploited, but we did want to get this fix out as soon as possible. If you want to read more details on it, you can find those here: will also take this opportunity to mention that the sequel to Winkeltje, Faire Trade, is coming out October 16th, and you can wishlist it now!
스팀 공지2025-08-18
Small Patch: Teleporting back inside the shop
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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We've deployed a small patch that should fix the issue where you can get stuck outside of the shop. The intended solution is that the game will try to teleport you back at the entrance.If you haven't done so already, make sure to wishlist our next game: Faire Trade!Patch NotesFixed issue where the game wouldn't teleport the player back inside the bounds of the shop as intended
스팀 공지2024-02-08
Pathfinding Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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This update tries to properly fix the problem where customers and employees are getting randomly stuck. This has been a long-standing issue and has been around in one form or another since 2022. This problem was caused by a combination of simple issues in our code, which were easily fixed, and issues with the pathfinding solution, which proved to be incredibly problematic to solve. Old Pathfinding - Unity Nav Mesh Winkeltje, as many have known it since early access nearly 5 years ago, uses the built-in navigation solution that is provided by the Unity game engine. This solution is also known as Nav Mesh pathfinding. Nav Mesh is short for Navigation Mesh. Unity is able to generate a Nav Mesh during gameplay which then returns a mesh surface area on which the agents, like customers, employees and the cat, can navigate. We use the term agent for any entity that uses the pathfinding system to navigate. Here you see an old example of the Nav Mesh being regenerated when furniture gets moved. {STEAM_CLAN_IMAGE}/34365312/345e7dd75fd6badb0777855a7f040e1697fef2b4.gif Using the Unity Nav Mesh as our default pathfinding solution had several advantages: It is the go-to solution for pathfinding
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