2026-05-07
Crea-ture Developer Blog #20
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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COMMENTS FROM THE STUDIOThere’s nothing better than loading into a spot and spending hours battling a trick to get that perfect clip, but what's a video part without some B-roll of running onto the board. One thing that has always been missing in Session was a smooth transition from off board to on board. With this latest update, we’ve added the much anticipated THROWDOWN animations (and yes, we’ve also added a PICK UP animation). Along side the throwdown animations, we’ve added some QOL improvements and bug fixes for more responsive gameplay, smoother landings, improved pedestrian behavior, better grind tracking on kinked rails, and much more to help keep you locked into the flow.Bug Fixes DIY objects no longer share the same name. All DIY object thumbnails now properly match their objects. Fixed directional flip speed when using Front / Back Foot inputs. Fixed a crash when opening an empty replay. Fixed front heel bounce when pushing switch. Fixed crouching that could occur while in Casper. Fixed loss of speed when landing after a boned ollie. Fixed instances where skater orientation could become incorrect in air (landing near rails or pedestrians). Fixed bounce on Manuals.
스팀 공지2026-03-26
2026 Roadmap
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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COMMENTS FROM THE STUDIOHey Folks, We want to share an early look at what’s coming next for Session: Skate Sim in 2026. This roadmap outlines the updates, improvements, and new content currently in development. It reflects the direction we’re heading and the areas we’re actively working on across the game. You’ll notice that this roadmap does not include specific release dates. This is intentional. Based on experience, we want to avoid committing to timelines too early and instead focus on delivering updates at the level of quality you expect from us. As development progresses and features get closer to completion, we’ll share more precise timing. We know many of you are eager for what’s next, and we truly appreciate your patience and continued support as we work through these updates. Take a look at what’s coming below. Peace, The crea-ture team crea-ture Discord Session Instagram Twitter Session Website
스팀 공지2026-02-19
Crea-ture Developer Blog #19
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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COMMENTS FROM THE STUDIO Hey Folks,The session team continues to make progress on our core gameplay with some important updates in our Skate Core release! It’s been a busy year for the Session team and we’re excited to be delivering our final release for 2025!What’s been delivered?Skate Core V1.0As part of our push to achieve our skate core V1 we had to address the much overdue “Experimental Menu”. It is important to note that these features strongly influence the main control scheme and overall feel and flow of the game. Therefore, changes in these features were finely balanced between improving the specific feature/trick sets in conjunction with the overall skate experience in Session. It was critical that we integrate these features, to allow players to complete them, but without otherwise interfering with your existing playstyle and our core mechanics. These tricks are not perfect, but they are no longer experimental and have been moved from the “Experimental” menu to the following:Grind Settings:Darkslides – Are a trick set that directly counters the catch mechanic in Session – as this trick requires the player to manually “catch” the board when it is upside down. These tricks
스팀 공지2025-10-29
Crea-ture Developer Blog #18
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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COMMENTS FROM THE STUDIO Hey Folks,The session team continues to make progress on our core gameplay with some important updates in our FLOW release! What’s been delivered?Goofy StanceAll tricks and animations have been fully mirrored to the goofy stance, ensuring visual and gameplay parity with regular stanceON & off board transitions have been fixed, and the player will no longer spin in place when getting On / Off board in goofy stanceFlow & Friction PassThis deliverable is the sum of all work in relation to design, functionality, tweaks/balancing, and the debug of many skate featuresIncludes revisions and updates to powerslides, reverts, manuals, wheel grip settings, and the “Pump multiplier” option for examplePowerslide updatesPowerslides are now aligned with player direction upon completion, and the board re-orients to your initial direction upon stick release, assuming you have not come to a stop.Reworked the ability to control the depth of the powerslide, both frontside and backsideImproved the friction gradient & breaking rates in powerslides providing more opportunity to manage player speed in a lineIncluding powerslides with all four wheels AND “tail” or “nose
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