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Here we go with an update offering a lot of new possibilities for the Modders ! 🙂 New Features : - Modding : the menu files are now patchable, allowing different Mods to mod the same menu (HowTo => ) - Modding : the Modding SDK now contains "Menu/Scripts/AGENTS.md" to feed your AI agent, both to Mod a menu as a whole (ie: full API description) and how to apply patches. - Modding : the game will now try to repair the mod.io config if it got corrupted, and will reset to default if it fails to do so ; plus "Verifying" is shown between the Download and the Installation of the Mods - Modding : the Crowd material (ie: texture & shader) is now moddable (for more detail, read "5) NPCs" here => ) Changes : - Gameplay : raised a bit the loss of run acceleration when the player is out of Breath - Physics : the twisted service now bounces a bit harder in the opposite direction, so it's more visible - AI : the CPU is now a bit smarter with his movement when he doesn't have the time to reposition himself perfectly before his opponent hits the ball - Strike : since the last Build, the smash could be hit a bit behind, leading to a fault, which was
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