한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Patch Notes: Hero Mode Replay the game from the start with all weapons, skills and abilities. (Unlocked at the file selection menu with a 101% save file). Difficulty Changes HARD - Flynn now receives 2x damage from all sources except pits. To rebalance this we brought the gem loss percentage on death down to the same as normal difficulty. A lot of players felt the difficulty change from Normal to Hard felt too little and could still tank a lot of damage. This by no means is the best way to counter the aforementioned issue but at this stage we feel it gives a decent challenge to hard mode in particular. EASY - Crimson meter auto-charges 50% faster. A simple tweak to the auto-regen of the player crimson meter, this should allow you to use your special attacks more frequently. Quality of Life -Crimson no longer resets between levels -Ladders are easier to grab -You can now grab ledges/ropes mid-dodge roll -Coyote time (jumping later from ledges) is more forgiving -Sanctia dummies have 50% less health -Wall jumps now have a small time of locked input to allow for quick direction changing after jumping from a wall -Crimson Control is filled once unlocked at the Crimson Sanctuary -Attack
스팀 공지


























