2019-09-10
Patch 1.0.3.0 is live!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Version 1.0.3.0 is now live! We've made a few changes to some gameplay mechanics to improve the player experience, modified some level design mechanics and fixed a bunch of bugs, among other improvements. Check out what's new: - Modified AI for the Frog Wizard. In dark zone areas the wizard will no longer teleport in front of the player, blocking the path which could result in a cheap death - Reduced speed of the fire arrow projectiles in the Abandoned Mines, making these areas a bit less frustrating for the average player - Updated and improved the input detection - support for more game controllers as well as fix some minor issues related to controller input - Improved efficiency and stability of drawing grass on the Overworld - Modified the placement of the Switches in the Abandoned Mines to avoid player getting stuck between the wall and switch - Modified some text and dialogue - Player should no longer get stuck in a rare frozen state after shooting a fireball or performing a ground roll - UI health bar now correctly displays proper health value in the Character Menu - Proper text size is now displayed in the character menu when highlighting equipment - Refactored an
스팀 공지2019-08-11
Patch 1.0.2 is here!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Ever since we first launched in Early Access a year and a half ago, we have been striving to improve The Forbidden Arts. Now that we're in full release, even though it's only been a few days since launch, we made a few changes to the game that are much more user friendly for a lot of players, without taking away the challenge that the game presents. Although I am personally a fan of old school platformers, with hard difficulty (TMNT on NES anyone?), I realize that difficulty does not necessarily equal fun, and thus there's a few things that have been removed from the game that didn't add to any "fun" factor: 1. Fall Damage. It's gone. If there was a demon in you that longed to fall from great heights and watch Phoenix collapse on impact, well, that demon is now laid to rest. 2. You can now double jump when falling/rolling off a ledge etc. This is pretty standard in a lot of platformers and has been suggested by a few people. Took quite a bit of re-coding, but it's in there now and I hope you guys enjoy it. A lot of other things are patched, so here's what's new since the original 1.0 release: - Added the ability to perform a jump wh
스팀 공지2019-08-07
The Full Release is here!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Short and Sweet: After 4 years in development and 1.5 years in Early Access I'm happy to say the full release is here! I'd like to thank everyone who contributed feedback throughout Early Access. You know who you are, and the game wouldn't be what it is if not for you. If anyone finds any bugs, needs assistance or anything else, do not hesitate to reach out. We will continue to support the game and ensure you are getting the most of what you pay for. Thank you again, and we hope you enjoy The Forbidden Arts! Sterling Selover Stingbot Games
스팀 공지2019-07-18
Full Release Aug 7, 2019! Details!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
We are pleased to announce the release date for the full version of The Forbidden Arts: August 7, 2019. In 3 weeks, all content will be unlocked, and you can finally complete Phoenix’s journey to mastering the element of fire. The full version of the game also has several areas of polish, improvements and bug fixes not seen in Early Access. There are new screenshots from the full release available to view on the Steam Page. We will be updating more assets as we get closer to launch day. The Forbidden Arts has been in development for more than 4 years total, and 1.5 years in Early Access alone. As many of you know, this is a passion project, and it’s great to bring my vision to life. Thank you to everyone who has shown interest in the game and supported our development cycle. We have listened to so much feedback over the past 1.5 years and worked hard to integrate changes and make improvements. The price of the game will increase to $14.99 USD on launch day, so if you are looking for any sort of discount, purchasing the game now will save you a couple bucks. At this point, I would advise against playing the Early Access version of the game as the full release is a bit more polished
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