2021-08-31
Directors Cut Update x The Indie House Event!
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Together with our fellow developers and publishers we cooked up a special event for you! Here’s what you can look forward to, on top of our Discount AND The Directors Cut Update 😉 Hour long direct stream Over 30+ news beats from all 7 publishers Fresh new game announcements Never-before-seen content New trailers and DLC reveals Updates from each studio A week-long Steam event with over 40 game demos, 100+ games on sale & bundles, developer livestreams, Q&A sessions and more You can watch out segment right here: Elden: Path of the Forgotten Director's Cut Update CHANGE LOG Updated to Unity 2019.4 - Better performance New story beats in each region Expanding Hub region with new zone More variation to zones Increased player speed New tentacle spell sound effects Reworked camera shake (disabled camera shake when the player deals damage to enemies, replaced with a time slow effect. Camera shake only happens when the player takes damage or for large world events. Camera shake motion was also completely reworked.) Reworked melee hit collisions Added new enemy - The lurker Added direction change animation for wide enemies Improved lighting Improved enemy navigation Added Inter
스팀 공지2021-06-16
Elden 2021 Update Log #1
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Hello Onerat Dylan here, developer of Elden of the Forgotten. Creating a game is a hard thing to do, let alone making one solo. I personally burnt out during the development cycle and didn't deliver the product I was hoping to create. I’ve seen the Lets Plays and read the reviews and I understand your misgivings with the current game. To that end, I've been working on what at this point can only be described as an overhaul. Every element of the game is getting the attention it deserves. Here I've listed some of the major changes I've implemented so far. Note that this is in no way a complete change log for the Elden Path of the Forgotten overhaul. Iv been slack with posting development updates to Steam, but with this announcement that is something I plan on changing. Keep an eye out for future announcements and forum posts detailing the coming overhauled version of Elden: Path of the Forgotten. If you have any suggestions or feedback with this overhaul in mind, I'm always happy to listen. You easily reach me at discord.gg/oneratgames. Current major change log: Updated to Unity 2019.4 - Better performance New story beats in each region Expanding Hub region w
스팀 공지2020-11-12
The Enemy Update
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Greetings Wanderer, We’re pleased you found us in these blasted lands and broken times. I have come to offer you a gift. A parcel of data so small it is almost imperceptible, but more powerful than you can imagine. Join us once more and test your blade against the fast, smarter horrors that stand between you and your goal. Face new foes and threats beyond your imagining. Good luck, Wanderer. Announcement Content: New boss (The Forsaken Twins). New enemy (Rubble Caster). Level improvements. Adjusted final region. FPS improvements. Layering issues with 3rd boss. The 1st boss uses more of its attacks and movement. Fixes to event triggering in the desert region. Rebinding improvements. Improved enemy behaviour: Navigate around objects in the world. Return to idle when not moving in direction. More aggressively attack. Ranged enemies trigger distance.
스팀 공지2020-07-23
The Quality of Life Update
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Fixes coming your way! {STEAM_CLAN_IMAGE}/32379354/da1f22eeb80366d60ddc647585556e7ab63f5b44.png Axe no longer found at start. Improved - Hitboxes for Axe. Improved - Magic teaching UI. Improved - Can now close notes with button click. Improved - Projectiles destroy on collision. Fixed - Binding issue (use items). Fixed - Navigation issue in options. Fixed - Enemy respawn in final region. {STEAM_CLAN_IMAGE}/32379354/9414e611442844b998696c5e214a4151805ccdce.png {STEAM_CLAN_IMAGE}/32379354/cb48a02bd406b36e96c3e4f43d64f6fd62285e1a.png {STEAM_CLAN_IMAGE}/32379354/cae63bf6623395fa7b71cff3db07e38e7791255e.png {STEAM_CLAN_IMAGE}/32379354/4b54677098a81316036370f16df74cd88b7f932b.png
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