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Hello, Peasants! UnderMine 2 has recently received it's fifth major update and it's a special one. 0.8.0 Demon Rivals brings Sho'guul back to the Undermine! I want to take you through the thought process a bit, because it not only explains how we brought Sho'guul back, but our design approach for UM2 and how it relates to the original UnderMine.Classic, but New Many elements and characters in UnderMine 2 return from UnderMine. Our goal is to bring back the familiar, but give it new context. We are inspired by classic games such as the Metroid series and specifically the transition from Metroid to Super Metroid. In Super Metroid, you return to Zebes, the same planet the events of Metroid took place on. You find similar areas, but the context has changed. Some late stage areas are now early, some early stages are late. You see how the planet has changed since you left. Old bosses return, but are bigger and blown out compared to their original form.We want the return to the Undermine to feel familiar, but provide a new sense of awe and curiosity. Who are these new characters? What has happened with the old ones? Admittedly, at Early Access launch, we leaned too hea
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