2026-08-14
The Neowsletter - August 2026
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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{STEAM_CLAN_IMAGE}/44971832/a3e868f2bd42bf2f2bbc026bde235726b62f3c9c.png Hi Slayers, the August Neowsletter is here! The team has been hard at work on new content but it'll be at least a month until any of it hits the beta branch. We'll be out of office during late August for our annual team break, so there won't be an August 27 patch. As a mostly remote company, it's good to meet in person to touch some grass, frolic on the beach, and whatever else it is that people do when they aren't playing or making video games. For now, let's take a look at how far we've come since launch and what we've begun to work on... Roadmap Revisited Outside of our ongoing tasks of bug fixes and balance updates, many items on our roadmap have started seeing some movement: Things that have been added: - Steam Workshop support - Initial scaffolding for The Bestiary - The Badge/Score system - Traditional Chinese and Indonesian localization - Lots of new cards, relics, etc. Things we're actively working on: - Experimental game modes - Alternate Act 2 - New character Our bi-weekly update cadence on the beta branch has allowed us to cross quite a few features and
스팀 공지2026-06-20
The Neowsletter - June 2026
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
{STEAM_CLAN_IMAGE}/44971832/33b05eac9b2b2985b719bdb9313c9748636a22e5.png Hey Slayers, it's time for the June Neowsletter! In this issue we're covering a couple of big roadmap items we've checked off our list as of yesterday's main branch patch and answering some of your recent questions. Let's dive in... Dev Update {STEAM_CLAN_IMAGE}/44971832/4512122e65f560656785dc6ffd2d42754c580e7c.gif The first feature we want to highlight is the Bestiary. The Bestiary is a new section that organizes info related to enemies you've encountered throughout your journeys in the Spire. For faithful readers of the Neowsletter pre-launch, you could even see it as an evolution of our Spire Spotting segment (though these discoveries are achieved through regular gameplay rather than your artistic hypotheses, of course.) {STEAM_CLAN_IMAGE}/44971832/1d1bb2a98c178e06bb8e09643d33e685f3c7fc8b.jpg You can find the Bestiary right here in the Compendium, featuring enemies' moves and animations, for now. Other things like stats, flavor text, and various QOL changes will be added in the future. Those of you who have been playing on the beta branch have already seen the Bestiary, bu
스팀 공지2026-05-23
The Neowsletter - May 2026
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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{STEAM_CLAN_IMAGE}/44971832/48f9ccd5b45cab13b6717c2522787349d39941fa.png Hey, Slayers! Demi the CM here with this month's Neowsletter! Dev Update We wanted to start off with an update from last month's roadmap, especially for those who only play StS2's main branch. The first big update is that we have moved from a weekly to a bi-weekly cadence for the beta patches. Though we stuck with the weekly cadence during StS1's Early Access period, it was a hard pace to keep up and--this time around--hasn't been giving enough time as we'd like for our now much bigger base of beta branch testers to absorb the changes. This also means that main branch updates will be a bit more infrequent by extension, but hopefully this gives players on both branches more time to provide feedback on the updates. {STEAM_CLAN_IMAGE}/44971832/4512122e65f560656785dc6ffd2d42754c580e7c.gif In terms of our progress on the list of promised features, we've now added the Bestiary to the Compendium on the beta branch! It currently acts as a full list of enemies in the game along with their move animations, though it will eventually include more detailed information about them as well.
스팀 공지2026-04-17
The Neowsletter - April 2026
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
{STEAM_CLAN_IMAGE}/44971832/91349290638a7f1fcde09f1a04fe70beb8f74cd3.png Hi everyone! Casey here. Slay the Spire 2 has been out for about a month and the majority of our work has been fixing up major issues, improving our feedback systems, polishing up visuals, and reworking/balancing content so that all of the cards and items feel interesting and viable! To those who reported feedback, thank you! Do note that the in-game feedback tool gives us more data than emails and meme posts (as funny as the latter may be). The road to version 1.0 is long but we're hoping to get back on track to some bigger chunks of content as we enter the warmer months. Our Early Access disclaimer is rather vague, so I felt that something a bit more official and recent would be nice to read. Roadmap Features and Systems: - Steam Workshop support - Support for more languages - The Bestiary, a way to view and learn about the enemies in the game - Experimental game modes Ongoing Tasks: - Fixings bugs - Compatibility and performance improvements - Game balance and tweaks - Quality of life features - Audio polish (more silly voices) - Visual polish (less silly placeholder art) Content (No spoilers, it'
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