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{STEAM_CLAN_IMAGE}/44971832/33b05eac9b2b2985b719bdb9313c9748636a22e5.png Hey Slayers, it's time for the June Neowsletter! In this issue we're covering a couple of big roadmap items we've checked off our list as of yesterday's main branch patch and answering some of your recent questions. Let's dive in... Dev Update {STEAM_CLAN_IMAGE}/44971832/4512122e65f560656785dc6ffd2d42754c580e7c.gif The first feature we want to highlight is the Bestiary. The Bestiary is a new section that organizes info related to enemies you've encountered throughout your journeys in the Spire. For faithful readers of the Neowsletter pre-launch, you could even see it as an evolution of our Spire Spotting segment (though these discoveries are achieved through regular gameplay rather than your artistic hypotheses, of course.) {STEAM_CLAN_IMAGE}/44971832/1d1bb2a98c178e06bb8e09643d33e685f3c7fc8b.jpg You can find the Bestiary right here in the Compendium, featuring enemies' moves and animations, for now. Other things like stats, flavor text, and various QOL changes will be added in the future. Those of you who have been playing on the beta branch have already seen the Bestiary, bu
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