2026-09-15
SUPERHOT VR Patch 1.70 – Steam Frame ready!
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Hi! In preparation for the Steam Frame release, SUPERHOT VR has received a number of upgrades to make it ready for the new platform. From graphical improvements to quality of life tweaks – this patch was meant to ensure that the game is ready for the newest technology and, at the same time, to let it feel and look better than ever before.Having prepared SUPERHOT VR for Steam Frame, we decided to apply those same upgrades and tweaks for the PC version of SUPERHOT VR to unify the experience for all players. All of them are straight upgrades, but should you want for any reason roll back game version – we are leaving this option open to you.ChangelogImproved detection of controller movement due to more precise time calculation – tiny shakes due to involuntary hand shifts are filtered out, while even very slow hand movements are registered faithfully and progress time properly, also lowering the chance of losing controller tracking;Game now launches straight to interactive gameplay – disabled piOS booting sequence so that you can start playing instantly;Scan lines disabled (setting to enable added)Due to the overall improvement of resolution in VR over the years, we have disabled scan l
스팀 공지2022-02-16
SUPERHOT VR Patch 1.0.23.1
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Hi! Today's patch is a small one: fixed the "What's wrong with you" achievement reported to be impossible to unlock for some users introduced game launcher on Steam Cheers, SUPERHOT Team
스팀 공지2021-07-21
Important update (1.0.22.1)
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“Skip disturbing scenes” toggle was added in a previous update. Considering sensitive time we’re living in, we can do better than that. You deserve better. All scenes alluding to self harm are now completely removed from the game. These scenes have no place in superhot virtual reality. We regret it took us so long. We’re commited to shipping this update to all vr platforms. -superhot team
스팀 공지2021-02-25
SUPERHOT is 5 years old!
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{STEAM_CLAN_IMAGE}/12059497/fb6b37c8c6fcafc98015fdd35640074d1f635f65.gif SUPERHOT was released half a decade ago. That’s a hell of a lot of time. Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy. Since the release of SUPERHOT a lot has happened. We have grown from a tiny indie team into a fully fledged game studio. We expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more. 5 years is a great time as any to take a look back at what happened. Let’s take a stroll down memory lane, shall we? :) SUPERHOT prototype SUPERHOT came to be during a 7day fps game jam. A bunch of people got together to make a shooter game in a week. This was way back in 2013 (!). We were far less experienced but compensated with blissful ignorance and enthusiasm. {STEAM_CLAN_IMAGE}/12059497/35d0c28f81a828ef0b895ea4f5ae4917ff8cfbeb.png One week old baby SUPERHOT After we released the SUPERHOT prototype it made waves in the gaming community. It exploded on youtube. Was trending hard on Reddit. We broke Steam greenlight records within days. That was a crazy moment and running a
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