2019-05-23
Update to Dandara: More challenging for veteran players and easier for new players
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Dandara, our bold heroine in the directionless bizarre, gravity bending world, gets an update. There's news both to players who want a tougher challenge and for those who prefer a smoother journey with options making the game easier. Here's a list of changes: Rebalancing of the difficulty curve and general quality updates, examples: Shorter time for using essences (Health and Energy flasks). Rebalancing the last boss challenge, for a more fun and fairer one. Rebalancing of the Dream Lands. Redesign of the Mosquito enemy. Sound alert when Dandara is at low health. New Game+/Challenge options added after finishing the game for the first time. The following can be turned on: Permadeath, Dandara dies permanently without the ability to respawn. Harsh Wounds, Dandara takes double damage. No Grinding, Pleas of Salt can only be found in chests, meaning enemies or destructible objects won't drop them anymore. Vengeful Enemies, every enemy spawn a revenge bullet in Dandara's direction when killed. The revenge bullet can be cancelled by leaping through it while it is stationary. Easy options added. The following can be enabled: Unlimited Energy, secondary powers won't
스팀 공지2018-09-10
Patch 1.1.5 is out! Level Design changes!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
This includes everything on the 1.1.4 patch, like the rotating map, of course. LEVELS AND DESIGN: - Screen Shake added when Dandara takes damage. - Better Dreamworlds overall. Better separation of battles, smoother difficulty curve in the Fake Village, less leaps of faith. - Subtle changes in Dream Worlds make it clearer how to "solve" the vortex puzzle. - Changed enemy positioning and room layouts from the Fortress to achieve clearer challenges and smoother difficulty. - Scythe Soldiers and Golden Sorcerers now are more aggressive, and can dodge a continuous bursts of attacks (like a bunch of missiles!). A player cannot ignore them as easily as before and is more encouraged to engage in battle with them. - Wall Siblings are way more happier to see you than before >:D. (Audio changes) - Basher and Bubble Basher now are hostile if attacked from afar. - Breach in the Wall room is now inaccessible initially after crossing the Colossal Bridge to avoid needless frustration. - Minor level design changes in the Desert and Capital. FEATURES: High damage attacks on Dandara now screen shake. BUG FIXES: - Wall Siblings do not die mysteriously some time after attacked by an Anxiet
스팀 공지2018-06-08
Patch 1.1.4 is out! Rotating map and more!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Patch 1.1.4 is live! Check out the change log: Added Features: Added an “Align with Camera” button! Now the map can be rotated in the map screen so the camera's north is also the map's north. So no back and forth between doors to see where you are going anymore. More details added on the map, to have less useless backtracking in the experience. Added smarter helpers to jump aim: the game will “know” that you want to go to another platform a little bit better now, even after you’re already locked to another platform. The Location of Dandara’s active spirit is now disclosed in the map. On touch mode, you can now change jump/attack swipe sides. On touch mode, you no longer break the aim so easily by going offshoot to the ground, making for example circular platforms more comfortable. You can now turn off Vibration. Level Design: Triangle shots from Angular Soldiers now deal 2 damage (was 3 damage). Lotus Projectiles now deal 1 damage (was 2 damage). Skull Trap Projectiles now deal 2 damage (was 3 damage). Eldar shots got buffed (1 damage to 2 damage). Salt ghosts now recover 100% of your health on contact, including your own. Special Weapons are no longer “super effective” o
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