Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!
Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Features· Construction system rewards well-designed architectural, atmospheric, and electrical plans.
· Atmospherics system for temperature, pressure, combustion, gas mixtures, water,
이 게임의 숨은 것전체 53개 · 조건 비공개 7개 · 1% 미만 8개 · 전 세계 달성률 낮은 순
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Did you forget something?깨기 전엔 조건을 안 알려주는 도전과제
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Officially Too Much Mark Watney깨기 전엔 조건을 안 알려주는 도전과제
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Jupiter AscendingSuccessfully Scan Jupiter from Low Orbit with a Rocket
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The Cassini JobSuccessfully Scan Saturn from Low Orbit with a Rocket
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Europa UniversalisVisit all of the major points of interest on Europa
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It's Not Made of CheeseVisit all of the major points of interest on the Moon
희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.
평가는 어떻게 변해왔나리뷰 8,549개 · 전체 긍정 86.0%
월별 긍정률 업데이트 할인
최근 업데이트한글 요약 · 원문은 접어뒀습니다
2026-08-13
Hotfix v0.2.6428.27798
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Fixes saves failing to load in some cases, and stops deconstruction destroying kits and slot contents instead of returning them. A failed refund no longer leaves the structure stuck in the world. Also adds Stationpedia entries for the power pylon and fixes its terminus blueprint.
This update focuses on power infrastructure management. A new Cable Gun for laying long runs of cables, accompanied by an Electrical Belt that feeds it cables, and Power Pylons for spanning between bases and outposts. It also comes with some major changes to multiplayer traffic management that should help with multiplayer on large bases, especially those with high latency. If you are happy with our development, please consider supporting us by purchasing a DLC. Your support makes our updates possible {STEAM_CLAN_IMAGE}/28304711/00f74a4b1ec113abe8ac0a66c1f7329d4e82b69d.png Power Pylons Power Pylons can be used to run power and data long distances. While not technically a cable the pylons will bridge two cable networks together to become a single network. Build them from the Power Pylon Kit and link them with Super Heavy Cable, up to 40m a span. A Power Pylon Terminus at each end ties the line into your base's cable network. Wire cutters disconnect a link and return the cable to you. {STEAM_CLAN_IMAGE}/28304711/9c76b3e22c08d640be1b8427be599e489926afd4.gif Cable Gun The Cable Gun is used to quickly lay long straight sections of cables. It comes with the restriction of not being a
This update focuses on Sanitation and QoL features that came about during our recent Vulcan playthrough. Stationeers now have a sanitation need to manage, some new medical injectors have been added, and there's new items to support both. Alongside that is another large performance pass, mostly aimed at atmospherics and large bases, a long list of multiplayer and dedicated server fixes, and a load of fixes and quality of life improvements for rockets. If you are happy with our development, please consider supporting us by purchasing a DLC. Your support makes our updates possible {STEAM_CLAN_IMAGE}/28304711/00f74a4b1ec113abe8ac0a66c1f7329d4e82b69d.png Sanitation We've added a new sanitation need. Like food and water, it builds up slowly over time and has to be managed. Water now passes through a new internal organ system: liquid water is taken into the stomach and processed into polluted water over time, which is then expelled when you use the new Toilet. Some foods also contribute a small amount of water to this process. {STEAM_CLAN_IMAGE}/28304711/c69366bd3a93782f0a4fa82aff4e95d41086cea9.gif If the need is left unmanaged it reaches 100%, at which point the character will