2026-10-04
Patch Notes 1.0.7
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I. Chat Added the World Channel: switch channels at the top of the chat panel to see what players across the server are saying. Chat channel interface refreshed: channel switching is now an underlined tab bar, a colon separator is added between the speaker name and the message, the Report and Block buttons now appear on the row when the mouse hovers over it, and the chat panel title is now Chat. II. Alliance Added two new Alliance buildings: the Wormhole Resonance Beacon increases the chance of extra token drops from Wormhole trials and treasure nodes by +3% per level; the Research Council grants Alliance members +0.5 hours of extra Research Hours per day, +3.5 hours per day at level 7, which are stored in the research-hours bank after claiming and keep accumulating offline. The maximum level of Alliance buildings has been raised from level 5 to level 7, and existing buildings can be upgraded further. III. Newbie Guide Combat training tasks now grant a Combat Booster (damage booster and shield refill fluid); after fitting it, firepower and repair are noticeably improved for 180 seconds. Highlight guides have been added to the game interface: steps such as fitting, claiming, assigni
스팀 공지2026-10-03
Steam-PatchNotes-1.0.6
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Deep Space Idle: Frontier Era Patch Notes 1.0.6 I. Space StationStar Castle (Space Station main body) levels 2 and beyond now cost half the build materials, Starcoin, and build time, easing the mid-to-late game upgrade pressure. II. AllianceThe Alliance building panel now shows each building's function description, and displays a blue preview with the 1-to-5 level effect curve when building or upgrading, making resource planning easier. III. Newbie GuideRewrote the industry-line tutorial: narrator changed to the space station dock assembler Chaoge, with more immersive briefing text, and adjusted the early-game gathering and refining target values. IV. InterfaceWhen the Resource dispatch center produces extra output, a floating text toast appears at the bottom of the screen showing the specific resource and amount; no toast is shown during offline. V. FixesFixed the issue where the three-column Archaeology workbench was clipped by the window edge under 125% system scaling: it now adapts to a two-column layout and no longer overflows. Fixed the dark matter core link on the equipment page still jumping to Refining: it now correctly jumps to the corresponding source page.
스팀 공지2026-10-02
PatchNotes-1.0.5
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Update Notes — V1.0.5 2026-10-02 Leaderboard The Skill Leaderboard is now live on Steam global leaderboards: 22 boards in total — every skill, the Harvesting / Production / Combat overall boards, and Total Experience. Click "💾 Record current leaderboard data" to upload your scores and view global rankings. Fixed an issue where the leaderboard kept showing "waiting for upload confirmation" or "upload failed". Leaderboard connection and read status messages are now clearer. Cloud Save Fixed cross-device progress syncing: when starting the game on another device via Steam Cloud, the newer progress is adopted automatically instead of being overwritten by an older save. Space Station Building the Space Station (Lv. 1) now takes 15 minutes instead of 1 hour. Tutorial Rewritten tutorial text: the registrar storyline now guides you with clearer objectives and completion hints. Multi-paragraph briefings now display with proper line breaks. Interface New red-dot indicators in the sidebar: the Space Station and Research entries light up when the station has not been built or no research has started.
스팀 공지2026-10-01
Update Notes — V1.0.4 2026-10-01
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Blueprint Invention Added the Blueprint Invention system and the Blueprint Lab: a new entry in the left-hand skill navigation that opens efficiency research for 78 consumable blueprints (boosters, ammunition, fuel, archaeological probes). Every blueprint has two research lines — Material Efficiency (ME) and Time Efficiency (TE) — with 5 tiers each. At 10 / 50 / 250 / 1250 / 5000 cumulative research runs, the discount on both lines rises step by step to 5% / 10% / 15% / 20% / 25%. Added the archaeology resource Decoding Matrix: Efficiency research is now wired into actual production: manual manufacturing and station production lines both shorten their cycle times by Time Efficiency (roughly 25% shorter at max), and the material cost of equipment production lines is discounted by Material Efficiency. Research speed now opens an Efficiency factor breakdown computed from the same source as the actual settlement. Rig Enhancement The Blueprint Lab now supports rig enhancement: up to 2 affixes per rig, and the focus affix has its own hit rate (starts at 40%, rises with Blueprint Invention level, caps at 85%). Enhancement resolves instantly and does not occupy the manufacturing queue or sh
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