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The "VR IS BACK!" Update General Added launch option to run the game with either DirectX11 or DirectX12. We aren’t great at math, but assumed 12 was better than 11. Fixed frame rate dependency during wall grinding. You can now consistently grate your face there. Reduced frame rate dependency on wall bouncing. Frame rate limit is now correctly applied on game start. Adjusted field of view on third person camera modes to match its original value. Ghost barriers are no joke! We made sure one of them on Floating Falls was alive and kicking. Fixed issues with DLCs being sometimes not recognized. Crashing ship on a boss portal frame no longer teleports the ship ahead on the track. Added more friends to the credits. Multiplayer Fixed multiplayer crash for clients when a host quits from the race while clients are viewing their race time. Players no longer get dragged into post-race track cameras right after the host has finished the race. Fixed an issue with hosts not being able to change gamemode after failing to join a lobby via matchmaking. Leaderboards Cleaned up leaderboards from nasty cheaters. UI Restart option in the pause menu is no longer enlarged after the first restar
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