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Each completed universe now brings more asteroids, and we've improved performance during battles packed with asteroids and fragments. Growth across universes - Fixed skill prices increasing with each Transcendence. Removed the price multiplier based on the number of completed universes. - Each completed universe adds 5% of the base asteroid supply: +25% after 5 completions, +50% after 10, and +110% after 22. - This increases starting asteroids, arrivals during combat, and the number that can be active at once. The bonus applies even if you haven't spent your Transcendence Point. - This bonus does not increase individual asteroid health, rewards per asteroid, or skill prices. Combat performance - Optimized target searches and fragment processing in crowded battles. - Reduced repeated updates to UI that isn't visible. - These optimizations preserve the existing shaders, sprites, and effect counts. Chemistry controls - Pressing Escape while placing a block now cancels the selection. Pressing it again with no block selected closes the Chemistry window. - The controller's Back action follows the same behavior. - Canceling a selection preserves placed blocks and the s
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