한글 요약이 품질 관문에 걸려 원문만 둡니다.
THOTH
스팀에서 보기할인 내역
아직 이 게임의 할인을 한 번도 관측하지 못했습니다. 매일 쌓이니 곧 채워집니다.
다음 기회
- 오늘2026.08.11
- 규칙상 해금2026.09.13할인 종료 +30일 · 그 전엔 다시 할인할 수 없습니다
- 가을 세일2026.10.01 (D-51)시즌세일 · 30일 쿨다운 면제
어떤 게임인가
"There's a ruthless intelligence at work, a sense that the genre’s rulesets and iconography have been crushed to the size of an atom, to the point of implosion." - Rolling Stone
From the creators of the award-winning '140' comes an innovative and intense new entry in the twin-stick shooter genre. Though it’s deeply rooted in the arcade tradition, THOTH also brings something unique to the table. Each stage in the game is specifically designed to require both puzzle solving and finesse to get through. Players constantly need to think about positioning and timing while making sure to both dodge enemies and avoid collisions.
Aesthetically, THOTH is a vibrant rush of colors, shapes, and patterns accompanied by a brutal soundtrack by electronic music pioneers Cristian Vogel & SØS Gunver Ryberg. The imposing aesthetics and the relentlessly demanding gameplay eventually induces a trance-like s






이 게임의 숨은 것전체 14개 · 전 세계 달성률 낮은 순
| 2.1% | ZetBeat the final inverted challenge without using a retry |
| 2.1% | RaBeat the final inverted challenge |
| 2.2% | MerneithBeat the first inverted challenge without using a retry |
| 2.4% | AnubisBeat 16 levels in a row in coop without both using a retry |
| 2.4% | OsirisBeat the 64 normal levels in one sitting, alone, while in coop-mode (other player must not move or help) |
| 2.5% | HorusBeat the first inverted challenge |
희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.
평가는 어떻게 변해왔나리뷰 214개 · 전체 긍정 87.8%
최근 업데이트한글 요약 · 원문은 접어뒀습니다
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
The "THOTH Have Mercy" update is now live. We have been going through the feedback we have received, watched countless of youtube / twitch vids, and we admit that the game was indeed too hard and frustrating for it's own good. This update tackles three major points of criticism: The game is too punishing and repetitive, the game is too fast or hard to control, and the end-game is too difficult. Changelog: A "second chance" mechanic has been added. Instead of losing progress when you die in a stage, you get another chance on that same stage but with lava as walls. This feels much more fair, balanced and fun. The game is 10% slower, both player movement and enemy movement. This makes avoiding enemies easier, and puts more focus on making smart decisions in the heat of battle. The second procedural challenge has been cut down from 16 rooms to 12, and the stages have been tweaked to be a bit easier. The first four levels are much easier. The two final challenges are now "inverted mode", a remixed version of the normal 64 stages, but without checkpoints. This is intentionally super hard, but is much more manageable with the new "second chance"
스팀 공지한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
The "THOTH Have Mercy" update is now live. We have been going through the feedback we have received, watched countless of youtube / twitch vids, and we admit that the game was indeed too hard and frustrating for it's own good. This update tackles three major points of criticism: The game is too punishing and repetitive, the game is too fast or hard to control, and the end-game is too difficult. Changelog: A "second chance" mechanic has been added. Instead of losing progress when you die in a stage, you get another chance on that same stage but with lava as walls. This feels much more fair, balanced and fun. The game is 10% slower, both player movement and enemy movement. This makes avoiding enemies easier, and puts more focus on making smart decisions in the heat of battle. The second procedural challenge has been cut down from 16 rooms to 12, and the stages have been tweaked to be a bit easier. The first four levels are much easier. The two final challenges are now "inverted mode", a remixed version of the normal 64 stages, but without checkpoints. This is intentionally super hard, but is much more manageable with the new "second chance"
스팀 공지한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Platform game 140 got Graham a-groovin’ and a-boppin’ back in 2013 with cheery rhythmic bouncing quite different to designer Jeppe Carlsen’s work on gothdeath bouncer Limbo. Well, the years since then have seen Carlsen release another grimgrim platformer with the Limbo lot, Inside , and apparently work on another colourful project of his own. Over the weekend, Carlsen announced Thoth , a colourful shoot ’em up that’ll be published by Double Fine in October. It’s got local co-op and all. Here, check out the teensy announcement trailer: …
스팀 공지최근 한국어 리뷰
단순하면서 어려운 슈팅 게임 도전 과제 난이도 때문에 추천은 못하겠음
미니멀리즘이란 컨셉에 잡아먹혀서 편의성은 개나 준 게임 키 바꾸는건 고사하고 볼륨조절마저 없음
할줄만 안다면 08까진 꾸역꾸역 하지만 다음부턴 못해먹겠음 재미없지는 않았지만 재미가 있지도 않았음
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근거
- 가격·할인 — Steam 스토어 실시간, 할인 종료일 포함
- 할인 규칙 — 할인 종료 후 30일 재할인 금지(시즌세일 면제)
- 할인 이력 — 우리가 직접 관측한 0건. 외부 가격 이력은 아직 미연결
- 평가 추이 — Steam 리뷰 히스토그램 월별 집계 107개월치


