THOTH

액션 · 인디 · 한글 지원 · 컨트롤러 지원 · 2016년 10월 7일
스팀에서 보기
80% 할인 중
과거 할인 이력이 부족해 최저가인지는 판단하지 않습니다.
정가5,600원
할인-80%−4,480원
최종1,120원
할인 종료까지 3일 2026.08.14
추세 판단 보류 최근 6개월 리뷰가 13개뿐이라 추세를 말하기 어려워요. 전체로는 87.8%예요.

할인 내역

아직 이 게임의 할인을 한 번도 관측하지 못했습니다. 매일 쌓이니 곧 채워집니다.

다음 기회

  1. 오늘2026.08.11
  2. 규칙상 해금2026.09.13할인 종료 +30일 · 그 전엔 다시 할인할 수 없습니다
  3. 가을 세일2026.10.01 (D-51)시즌세일 · 30일 쿨다운 면제

어떤 게임인가

"There's a ruthless intelligence at work, a sense that the genre’s rulesets and iconography have been crushed to the size of an atom, to the point of implosion." - Rolling Stone

From the creators of the award-winning '140' comes an innovative and intense new entry in the twin-stick shooter genre. Though it’s deeply rooted in the arcade tradition, THOTH also brings something unique to the table. Each stage in the game is specifically designed to require both puzzle solving and finesse to get through. Players constantly need to think about positioning and timing while making sure to both dodge enemies and avoid collisions.

Aesthetically, THOTH is a vibrant rush of colors, shapes, and patterns accompanied by a brutal soundtrack by electronic music pioneers Cristian Vogel & SØS Gunver Ryberg. The imposing aesthetics and the relentlessly demanding gameplay eventually induces a trance-like s

이 게임의 숨은 것전체 14개 · 전 세계 달성률 낮은 순

2.1%ZetBeat the final inverted challenge without using a retry
2.1%RaBeat the final inverted challenge
2.2%MerneithBeat the first inverted challenge without using a retry
2.4%AnubisBeat 16 levels in a row in coop without both using a retry
2.4%OsirisBeat the 64 normal levels in one sitting, alone, while in coop-mode (other player must not move or help)
2.5%HorusBeat the first inverted challenge

희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.

평가는 어떻게 변해왔나리뷰 214개 · 전체 긍정 87.8%

0%50%100%2019-09-16 · THOTH minor compatibility update2017-06-30 · Update: Major Difficulty Adjustments2017-06-30 · Update: Major Difficulty Adjustments2016-102018-062019-102021-062023-032024-092026-05
월별 긍정률 업데이트 할인

최근 업데이트한글 요약 · 원문은 접어뒀습니다

2019-09-16
THOTH minor compatibility update

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

THOTH has been updated with the following changes: Mac OS X builds are now 64-bit.

스팀 공지
2017-06-30
Update: Major Difficulty Adjustments

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

The "THOTH Have Mercy" update is now live. We have been going through the feedback we have received, watched countless of youtube / twitch vids, and we admit that the game was indeed too hard and frustrating for it's own good. This update tackles three major points of criticism: The game is too punishing and repetitive, the game is too fast or hard to control, and the end-game is too difficult. Changelog: A "second chance" mechanic has been added. Instead of losing progress when you die in a stage, you get another chance on that same stage but with lava as walls. This feels much more fair, balanced and fun. The game is 10% slower, both player movement and enemy movement. This makes avoiding enemies easier, and puts more focus on making smart decisions in the heat of battle. The second procedural challenge has been cut down from 16 rooms to 12, and the stages have been tweaked to be a bit easier. The first four levels are much easier. The two final challenges are now "inverted mode", a remixed version of the normal 64 stages, but without checkpoints. This is intentionally super hard, but is much more manageable with the new "second chance"

스팀 공지
2017-06-30
Update: Major Difficulty Adjustments

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

The "THOTH Have Mercy" update is now live. We have been going through the feedback we have received, watched countless of youtube / twitch vids, and we admit that the game was indeed too hard and frustrating for it's own good. This update tackles three major points of criticism: The game is too punishing and repetitive, the game is too fast or hard to control, and the end-game is too difficult. Changelog: A "second chance" mechanic has been added. Instead of losing progress when you die in a stage, you get another chance on that same stage but with lava as walls. This feels much more fair, balanced and fun. The game is 10% slower, both player movement and enemy movement. This makes avoiding enemies easier, and puts more focus on making smart decisions in the heat of battle. The second procedural challenge has been cut down from 16 rooms to 12, and the stages have been tweaked to be a bit easier. The first four levels are much easier. The two final challenges are now "inverted mode", a remixed version of the normal 64 stages, but without checkpoints. This is intentionally super hard, but is much more manageable with the new "second chance"

스팀 공지
2016-09-05
Thanks, Oth: 140 Dev Announces New Shmup, Thoth

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

Platform game 140 got Graham a-groovin’ and a-boppin’ back in 2013 with cheery rhythmic bouncing quite different to designer Jeppe Carlsen’s work on gothdeath bouncer Limbo. Well, the years since then have seen Carlsen release another grimgrim platformer with the Limbo lot, Inside , and apparently work on another colourful project of his own. Over the weekend, Carlsen announced Thoth , a colourful shoot ’em up that’ll be published by Double Fine in October. It’s got local co-op and all. Here, check out the teensy announcement trailer: …

스팀 공지

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