2026-07-23
A Look at the New Water System
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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As development continues, it’s time to share another part of the upcoming update. This time, the focus is the new Water System.Rather than simply improving the visuals, the entire system was rebuilt from the ground up. Rivers, lakes, streams and waterfalls now use a procedural workflow with more realistic simulation, seamless blending between different water bodies and significantly improved waterfall rendering.Beyond the visual improvements, the new Water System also makes level design faster and more flexible, reducing the time needed to build future maps while maintaining a consistent level of quality.Thank you for following the development and sharing your feedback. More previews are on the way.
스팀 공지2026-07-03
A Look at What’s Coming Next
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Today we’re showing the updated Ross Lake. Nearly everything has been reworked, including the forest, trees, rivers, waterfalls, buildings, vehicles, and lighting to make the location feel more immersive while staying true to the real Ross Lake.One of the biggest changes is the foliage. It’s being rebuilt from scratch, with vegetation carefully matched to what actually grows in the real area.We’ve also been updating many of the weapons in BIGFOOT, improving their models, textures, and mechanics to better reflect how each one should look and feel.Ross Lake is just the first location we’re ready to show. The remaining maps have already been reworked and are now in the final stages before we start revealing them too.If you’re enjoying these previews, come hang out with us on Discord. We share work-in-progress updates there much more often while the team keeps building, testing, and writing code for the next update.
스팀 공지2025-12-23
Merry Christmas
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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CyberLight Game Studio steps out of the darkness. Behind the trees, a lot has changed: our team grew from just 2 to 12 developers, stronger, more focused and ready to make BIGFOOT even more tense, unpredictable and alive. This is a fundamental shift allowing us to build a deeper, more tense and unpredictable survival horror experience.We’ll be sharing updates more frequently, with dev insights, lore and behind-the-scenes glimpses, so you’ll always know what’s happening in the shadows. It’s Christmas 🎄Snow muffles footsteps, shadows stretch under the moonlight, but the legend never sleeps.The creature remains wild.The forest remains unforgiving.And there’s more ahead than ever before.👣 Merry Christmas, Hunters 🌲💀 Become a BIGFOOT community member! Discord: BIGFOOT Instagram: BIGFOOT Twitter: BIGFOOT Facebook: CYBER LIGHT YouTube: CYBER LIGHT Contact us: Our homepage: Cooperation: press@cyberlightgs.com
스팀 공지2024-08-27
DEV NEWS: Development progress and announcement of some features
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hey, BIGFOOT hunters! It's been a while since our last update, and we’re excited to finally share what’s been cooking behind the scenes. We’ve been hard at work on some incredible new features that we know you’ll love, and we can’t wait to dive into them with you. First up, we’re revamping our entire backend system to make it more flexible and reliable. This upgrade is going to squash those annoying bugs around lobby and game session creation, making your experience smoother than ever. But that’s not all — this overhaul is also laying the groundwork for some seriously cool new features that will take Bigfoot to the next level. We’re talking about systems that will track your stats and achievements, bringing a whole new level of depth and replayability to the game. Imagine diving back into the hunt with new goals and challenges, knowing that your progress is being saved and celebrated. The thrill of the chase is about to get even more intense! Here are some of the cool changes you can observe soon: Player Statistics We’re introducing a brand-new player profile page that’s packed with expanded general statistics. One of the highlights is the pentagon of player skills, which brea
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