2026-09-12
Co-op controls and synchronization
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Sails and rudders can now be controlled reliably by both players in co-op. Raft movement is now synchronized much more smoothly for joining players. Several synchronization issues affecting storage, building, crafting, repairs and power systems have been fixed.
스팀 공지2026-09-12
Station fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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The Charcoal Kiln now opens only its own charcoal processing menu. The Crucible Furnace now produces steel as intended and no longer shows forge recipes. The Desalinator no longer opens the Solar Still. When powered, it automatically produces fresh water. Dedicated servers now validate the correct station for every recipe.
스팀 공지2026-09-11
Tidewrack Update, September 11, 2026
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Tidewrack Update, September 11, 2026 This update expands island building and improves dedicated servers, multiplayer groups, inventories, PvP, and persistent world storage. Dedicated Servers and Multiplayer Every player receives their own persistent raft on dedicated servers. New player rafts spawn at a safe distance without overlapping players or other rafts. Players reliably appear on the correct raft when joining. Other players remain visible with the correct position, movement, pose, and raft assignment. Late joins correctly rebuild the existing world state, rafts, and player assignments. Rejoining restores the player's own raft and saved position. Sails, rudders, and anchors affect only the owner's raft. The visible sail state is displayed separately for every raft. Build group members can continue building together but cannot steer another player's raft. A logged out player's raft remains as part of their save. Unoccupied rafts owned by logged out players are no longer treated as targets for active dangers. The world continues running for remaining players after the first connected player leaves. Player profiles, raft assignments, inventories, buildings, c
스팀 공지2026-09-10
PvP, Save Safety and Dedicated Server Fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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PvP, Save Safety and Dedicated Server Fixes Today we fixed several issues affecting PvP, respawning, loot, groups, save games, and dedicated servers. PvP Death and Loot PvP deaths now show the correct cause instead of a generic death at sea message. Defeated players disappear correctly for other participants and no longer remain as standing characters. Backpack and quickbar contents are dropped in a loot container at the place of death. Loot containers display item icons, names, and quantities. Items can be taken individually or with Take All. When the inventory is full, remaining items stay visible inside the container. Items cannot be deposited into death loot containers. Respawning and Synchronization Respawning players return with full health. Illness, bleeding, wetness, and previous damage states are cleared on respawn. Players become visible and synchronize correctly after respawning. Movement, jumping, and remote player positions are more stable after death and reconnecting. Building Groups and Inventory Building group invitations now display the Steam name instead of a long Steam ID. The active building group remains visible after death and reconnecting. Invitations and gro
스팀 공지