2026-08-18
Demo Updated — New Zombie Type, Barrel Rework & Balance Pass
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Survivors! A fresh update just hit the DeadTide demo — the very build we're polishing for the Early Access launch on August 24.🧟 NEW ZOMBIE TYPE: THE SPLITTER Kill this bloated horror and it bursts into fast little runners that swarm you. Area weapons just got a lot more valuable.☢️ RADIATION BARREL — FULL REWORKThe radiation aura is now fully visible: a pulsing green field. What you see is exactly where the damage happens.Bigger base radius — a true "get close and melt them" weapon.Damage numbers now pop on the zombies you hit. New weapon icon too (the old one was literally a medicine bottle thanks to a fallback bug).⚔️ BALANCE CHANGESCrossbow: Level 5 now fires a double bolt.Holy Ring: pulses faster (+10%) and grows (+8%) with every level.Dynamite: throws more often. Same boom, less waiting.🈶 LOCALIZATION & FONTSFixed missing □ characters in Chinese, Japanese and Korean — all 12 languages now render correctly.Translation fixes in Chinese, German and French.🐛 FIXESDemo unlock texts corrected; the Club is now available in the demo.Stability and performance groundwork for bigger hordes.The full game launches in Early Access on August 24 — wishlist DeadTide so you
스팀 공지2026-08-12
Update 1.2 — The Demo Reborn | Early Access August 24
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DEADTIDE launches into Early Access on August 24. And today, the demo is reborn.Wishlist now — the full game arrives in 12 days. But don't wait: Update 1.2 is live, and it rebuilds the demo from the ground up.🎯 A new goal: 3 bosses. No more surviving the timer. Hunt down 3 bosses before 20 minutes run out — crush them all and claim early victory.⚡ Unlock Tesla — in the demo. Kill 2 bosses in a single run and the Tesla coil joins your arsenal. Chain lightning through the horde.👹 A smarter, deadlier boss. Completely reworked AI: four attacks from minute one, random patterns, and combos that layer two telegraphs at once. Bigger danger zones. Shorter, harder fights.🔫 Every weapon has a soul now. All 12 weapons got unique hit effects. Explosions rebuilt for mines and rockets.📖 A tutorial that respects you. Advance tips at your own pace, gentler difficulty while learning, and the new Armory panel showing every weapon in the game.📋 FULL CHANGELOG — v1.2🎯 DEMONew end goal: kill 3 bosses OR survive 20:00 — whichever comes firstSkull counter: your progress on screen from second oneEarly victory screen: "HORDE CRUSHED" + run summaryTesla unlockable in the demo: kill 2 bosses in
스팀 공지2026-08-08
Smoother, Harder-Hitting — Demo Update v1.1.2
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Survivors!This update overhauls how the game feels. No new content — but you'll notice the difference with every shot, every hit, and every escape.Every weapon now has its own projectile. The pistol fires elongated capsule rounds, the SMG leaves thin, fast tracer streaks, and the shotgun blasts a true pellet spread. Muzzle flashes have been added, and projectiles now render clearly above the horde. Mines glow with a ground halo, visible even inside a crowd.Hits land harder. Critical hits pop with real impact, and zombies now fade and disperse instead of vanishing in a single frame.The screen now tells you when you're hurt. Taking damage in the middle of a horde triggers a red flash on the screen edges — a big difference, especially if you play with screen shake off.Stutters during crowded moments are fixed. We tracked down the source of the brief freezes in dense scenes and fixed it at the root.Also: smoother menu transitions and a fixed broken arrow character in the settings menu.Stay alive out there! We'd love to hear your feedback.
스팀 공지2026-08-07
DeadTide Demo v1.1.1 — Critical Hits + Graphics Settings
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Survivors!Demo v1.1.1 is live. This update makes the horde smarter and you deadlier:💥 NEW: Critical Hit System Every hit now has a chance to crit — critical strikes deal 2.5x damage and burst on screen as big orange numbers. The power drink has been reworked too: instead of flat double damage, it now boosts your crit chance by 40% for 12 seconds. Drink it at the right moment and the screen turns into an orange storm.🖥️ NEW: Graphics Settings The settings menu now includes Screen Mode (Fullscreen / Borderless Window / Windowed) and Resolution options. Your choice is saved and applied every time the game starts.⚔️ The horde is deadlierThe boss keeps moving during the fight: it circles you, and its charge now blows right past you and lands behind your backElite zombies got stronger: faster, tougher, harder to knock back — with better rewards to matchHorde surges now grow from boss to boss: the first boss calls 50 zombies, the next ones 100 and 120Dodging boss abilities is a bit harder — but the rule stands: every threat is telegraphed🔧 FixesZombies no longer get stuck twitching on buildings — they now path around obstaclesThe boss charge ends cleanly when it hits a wall🔮 On the horizo
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