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This focused combat update fixes Weak and Vulnerable behaving like on/off switches even while their counters kept climbing. • Every Weak and Vulnerable stack now contributes to its effect. • Status strength scales normally up to 60%, then continues with diminishing returns. • 15 Weak now reduces damage by 70%, rather than remaining stuck at 25%. • Weak approaches an 80% reduction ceiling. • Vulnerable approaches a 160% damage bonus ceiling. • Enemy intent previews and actual combat damage now use the same calculation. • Status tooltips now display the percentage currently being applied. Dedicated status builds should now feel properly rewarding without becoming completely broken.
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