한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Artificial Intelligence (AI) - Navigation and movement improvements: - Reworked the path estimation system between floors. AI no longer gets stuck on the first floor when attempting to "pull" towards noise or patrol points in the basement. - Fixed an issue where AI would get stuck under ceilings or floors when attempting to reach points of interest that were too high to be reached. - Sound source detection rework: - Adjusted the investigation logic: AI is now guaranteed to reach the end point of a detected noise before inspecting the area or entering patrol mode. - Cabinet mechanic adjustments: - Fixed a bug that allowed AI to pass by a cabinet even if it saw the player hiding there. Detection is now detected instantly when pressing the interaction button. - AI will now attack a player in a cabinet only if it has actually seen the player hiding or is in the active chase phase at close range. In other cases, a false check scenario is triggered to heighten the atmosphere. Sounds and Gameplay - New Heavy Object Noise System: - Added a scraping sound when moving heavy furniture (cabinets, drawers). The sound and accompanying AI activation are only triggered when the object is
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