한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Strict literal translation, no‑meaning modification Revise BGM to three‑independent ducking pipelines (‑50% volume under normal in‑game load, −25% on local‑player fire, −25% when the local player receives damage); instant volume drop followed by exponential slow‑rise and fast fall, with a 3‑second‑long recovery cycle. Match and Team Mode Maximum player capacity adjusted from 6 to 12 (default value 8). Capsule item colour matches team colour, ground ring colour matches individual‑player colour. Add new PvE (AI‑populated red team), 2‑player Duos and 3‑player Trios modes. Redesign the voting panel as a 2×3 grid layout. Restructure player‑count anchoring: dynamically add or remove AI opponents in real‑time. Commit the maximum‑player setting only when a round ends, and bind all game logic to this committed value. Exclude the PvE option during random team‑mode voting. Menu and Room System Single‑player button opens Create‑Game to bring‑up the create‑room popup; the Online entry corresponds to Join‑Game. Extract the reusable RoomCreateDialog component. Respawn and Colour Configuration Under non‑FFA modes, the respawn position always selects the nearest valid spawn point to random alive te
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