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Special thanks to 420_booty_wizard for the detailed bug reports and feedback that shaped this update! Fixes Fixed a serious bug where choosing "Play Again" after dying could leave your character dead on the field while no new enemies spawned and the game became unresponsive. Restarting now always starts a genuinely fresh run. Fixed enemies (goblins/flying eyes especially) crowding and getting stuck at the water's edge near lake shorelines. Fixed the jackpot coin-cascade sound effect sounding like it was playing backwards. Fixed Goblin Bomber sometimes exploding instantly without finishing its warning telegraph. Fixed Cyclone of Blades (and its evolution) dealing extra untelegraphed bonus damage. Fixed Executioner's pierce being effectively unlimited. Fixed large bosses (e.g. the Frogger boss) flickering while moving. Fixed the ARSENAL button on the run-summary screen. Balance Rebalanced several weapons using measured DPS testing instead of guesswork: Poison Pool, Sword Whirl, Holy Aura, Frost Nova and Axe Throw hit harder; Railgun's base damage was toned down — narrows the gap between the weakest and strongest weapons. Added a sane per-hit target cap to sev
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