한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Balance & Fixes Void Rift #2 fixed: the second rift now stays quiet through its 5-minute defence window after tearing open, just like the first. (It used to attack instantly — apologies to everyone crushed by that. Its army is still 2× stronger; it just plays by the rules now.) Bots wised up to the "zero-and-steal" trap: before missile-zeroing a planet, bots can now run the claim race — if a rival (including you!) has ready fleets close enough to snipe the zeroed world, they hold and build up instead. Every bot has its own level of caution that changes match to match. Bots can finally build real empires, offline and online. Campaign runs — bot economy fixed: bots' per-level production scaling only applied to their home planet; it now covers their entire empire, just like yours. Capturing a bot's home no longer hands you a pre-scaled super planet. Mercenary fleet missiles now deal damage as each missile visibly hits, not in one lump. Mercenary auction reveal: bids stay sealed during the auction, but the moment the fleet fires, the winner and their target are announced to everyone. Bid amounts stay secret until the end-of-match screen. Small Additions Solo Dea
스팀 공지


























