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Nothing to See Here will be released on August 14!With only two days left until launch, here’s a small look at how one of the most important parts of the game has changed during development.In Nothing to See Here, players create their own camouflage by combining simple 3D shapes and changing their position, rotation, and size. There’s no need to learn polygonal modeling or have any previous 3D experience. However, playtesting showed that even working with basic shapes can initially feel unfamiliar to players who have never used a 3D editor before.Because of this, the editor interface was completely redesigned to make every tool as simple, clear, and intuitive as possible.The old editor interface:The redesigned interface:A tutorial was also added to guide players through the entire creation process. It is located directly inside the multiplayer lobby, allowing players to learn and practice while waiting for others to join or simply chat and share useful tips with each other along the way.See you in two days!
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