2026-07-31
Final Stand Hot Fix - 2.5.2
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hot Fix 2.5.2Final StandFinal Stand Perk save data now shares/uploads to Steam Cloud saves. Players should now be able to change computers and have their Final Stand data transfer with themFor base Company of Heroes 3 owners, mods applied in other game modes will no longer affect the Final Stand gameRemoved a hole in the soft map edge on Qattara Depression - this was causing enemy units to "enter" the playable area and become trapped in an out-of-bounds regionA.I. & GameplayFixed several crashes around A.I. behavior and missing null pointersHeavy Machine Guns controlled by the A.I. in Final Stand will now prioritize infantry over the lane emplacementsFixed an issue with the A.I. idling Kettenkrads on the mapA.I. armored vehicles will no longer fallback or issue move commands when attacked by non-vehicles on first contactFixed the Demolish Charge and M6 Anti-Tank mines not being unlocked for the US Forces Rifleman, Engineer, and Bazooka squads after upgrading Demolitions Package from the Infantry Support CentreArtFixed a tinting issue causing US Paratrooper HMG team helmets to appear as a default grey/white textureNew Known IssuesEnemy bosses may get stuck in the out-o
스팀 공지2026-07-30
Final Stand Hot Fix - 2.5.1
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Today's hot fix introduces a new lobby system for Co-Op mode in Final Stand so that players can easily find matches with others and customize their experience. Final StandWhen selecting "Co-Op" in Final Stand, players will now be presented with a Browse Games lobby listPlayers will be able to search for an open lobby and view selected maps and difficulty levelsPlayers will also be able to create their own game with their preferred options from this menuPlayers can set lobbies to private or publicAdded several translations for in-game strings/text that were only displaying in English
스팀 공지2026-07-29
Final Stand Co-Op Hot Fix Incoming
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
We want to thank all our players for jumping into Final Stand on day one! We're excited to finally be able to share this experience with all of you. We greatly appreciate all your feedback today on the co-op experience in Final Stand. We've heard the requests from players to introduce a matchmaking system to Final Stand. With all the difficulty levels, faction options (for both players and enemy A.I.), and Battleground picks – this would create a subpar matchmaking experience and lead to incredibly long queue times. We felt to retain the best possible player experience, we would pursue a traditional lobby system. In the next few days, we plan to add the ability for players to browse a list of public Final Stand lobbies or create your own (private/public) game lobby to be able to play Final Stand with any other player. This approach provides players with more control over their co-op experience by being able to review selected maps and difficulty and being able to chat in the lobby with your co-op partner before jumping into the match. Our goal is to release a hot fix with this change as soon as possible. Stay tuned to our social channels and Relic Discord to find out w
스팀 공지