2026-08-02
Endless TD is now fully released!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
\The Wait is Over: Endless Defense 1.0 is Here! 🎉\We are absolutely thrilled to announce that \Endless Defense has officially left Early Access and the full-release version is available NOW!\To everyone who played, shared feedback, hunted bugs, and helped shape the game along the way: \thank you.\ Your support, ideas, and dedication have made a massive difference in making this game what it is today. You are the real MVPs!The 1.0 release brings the ultimate Endless TD experience. Here is a taste of what’s waiting for you:\\ \Expanded Tower Progression:\ More ways to upgrade and build the ultimate defense.\ \Epic Evolutions:\ Push your towers to the absolute limit.\ \Powerful Spells & Traits:\ Turn the tide of battle when you need it most.\ \Tougher Challenges:\ Test your strategic limits against our hardest waves yet.\ \Deep Meta Progression:\ Always be growing, always be improving.\ ...and so much more to master!\Whether you’ve been defending with us since day one or you’re jumping in for the very first time: thank you for being here. \Build. Adapt. Survive the endless waves.\\\Thank you for playing Endless Defense!\\
스팀 공지2026-07-10
Patch 0.12.3 — Covenants, Stacking Burns & Big Balance Pass
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
This is our biggest update yet — new build-defining content, a major balance pass for deep waves, and a long list of fixes straight from your reports. Huge thanks to everyone sharing feedback on Discord, this patch is largely built from it. Keep it coming! ✨ New Content Covenant Keystone Traits (3): Flame, Frost and Storm Covenants — powerful, mutually exclusive traits that lock you into an elemental identity with a strong upside and a real downside. Card offers adapt to your chosen element. 7 New Spec Cards: Ash Mark, Catalytic Burn, Brittle Armor, Arc Splitter, Static Conductor, Command Field and Elemental Relay — spread across fire, frost, lightning and support builds. 3 New Challenges: Beyond Limits, Entropy Adept and Storm Surge, with crystal rewards. Targeting Priorities: Turrets can now be set to target First, Last, Strongest or Closest — no more every turret tunneling one boss while the swarm walks by. Paid Crystal Rerolls: Out of reroll tokens? Spend crystals for extra card rerolls with escalating cost (capped per offer). Finally a use for that crystal pile. ⚖️ Balance Changes Burning rework: Burns now scale from the hit that applied them AND stack per hit (capped). Attack
스팀 공지2026-07-03
Patch 0.11.2 – Optimization, UI Improvements, Keybindings, Damage Charts & More
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello defenders!We've just released Patch 0.11.2 for Endless Defense! This update focuses on quality-of-life improvements, UI customization, gameplay clarity, and balance adjustments based on player feedback.Boss & Elite IndicatorsBosses and Elite enemies now have indicators displayed above their heads, making them much easier to identify during combat.Keybinding SupportKeybinding customization has been added.Players can now rebind controls to better suit their preferred playstyle.Radar Turret Balance UpdateThe Radar Turret has been adjusted.Ghost enemies are no longer permanently revealed after being detected. Instead, they remain visible only while they are within the Radar Turret's detection range.This change preserves the Radar Turret as the intended counter while making Ghost enemies more engaging throughout a run.Draggable UI PanelsMost interface panels can now be dragged and repositioned.Customize the layout to create a UI that best fits your playstyle.Trait & Spec Card ImprovementsTraits and Spec Cards now display their effects with actual numerical values instead of generic descriptions.This provides clearer information when choosing upgrades and planning
스팀 공지2026-06-25
Patch 0.9.4 – Ghost Enemy Fix, Damage Numbers, Leaderboards and More
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello defenders! We have released a new update for **Endless Defense** based on player feedback and recent gameplay issues. This update focuses on improving early-game balance, adding more useful combat information, and making the competitive side of the game more active. Ghost Enemy Balance Improved The ghost enemy now starts appearing at Wave 16, while the Radar Turret unlocks at Wave 15. This means players now have a proper way to counter ghost enemies before they appear, making the early-game experience feel much fairer and less frustrating. Damage Numbers Added Turrets now show the damage they deal to enemies during combat. This feature can also be turned on or off from the Settings menu, so players who prefer a cleaner screen can disable it anytime. Enemy Details Added You can now click on enemies to view detailed information about them. This makes it easier to understand enemy types, stats, and mechanics during a run. Steam Leaderboard Activated The leaderboard is now active! You can now compete with other players and try to climb the rankings by surviving longer and achieving higher scores. Bug Fixes and Optimization Several bugs have been fixed, and some optimization impro
스팀 공지