한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Main menu connected its' self to the Audio game object. Rendering invisible. Fixed. Pawns now have a chance to replace to another piece once reaching max rank.
스팀 공지
| 기간 | 할인율 | 그때 가격 / 정가 | |
|---|---|---|---|
| 2026.10.12 ~ 2026.10.26 | -50% | 5,250원 | 역대 최대진행 중관측 |
과거 가격 이력(IsThereAnyDeal)을 아직 못 붙여서, 지금 보이는 건 우리가 매일 직접 관측해 쌓은 분량입니다. 날마다 늘어납니다.
MiliChess is a tactical board game where toy-like commanders lead tiny armies across a strange battlefield of soldiers, tanks, aircraft, radar, fog, and improvised war-table chaos.
Choose your commander, read the board, and outmaneuver your opponent through positioning, terrain, unit abilities, and timing. Every piece has a purpose: soldiers hold ground, tanks pressure lanes, engineers build bridges, tunnels, and airfields, radar reveals hidden threats, SAM sites punish careless flights, and jets can strike across the board if they have the range to make it home.
Play classic MiliChess, a Required Ammo variant with supply pressure, or traditional Chess using the MiliChess battlefield style. Matches can be played against AI, locally, online through multiplayer setup, or watched as AI commanders test their plans against each other.
MiliChess is built around readable tactical choices, drama






한글 요약이 품질 관문에 걸려 원문만 둡니다.
Main menu connected its' self to the Audio game object. Rendering invisible. Fixed. Pawns now have a chance to replace to another piece once reaching max rank.
스팀 공지한글 요약이 품질 관문에 걸려 원문만 둡니다.
Commanders, This update is a major multiplayer stabilization pass focused on making sure both players see and play the same match. - Improved synchronization for turns, movement, combat, Engineers, Radar, scouting, supply, and air missions. - Fixed reconnect and loading problems, including matches becoming stuck at 82% after a player rejoined. - Improved battlefield consistency so terrain, scenery, vehicle-cleared paths, unit losses, and deployment states remain synchronized. - Strengthened fog of war so each commander receives only the enemy information they are allowed to see. - Improved turn feedback, duplicate-input protection, connection-status feedback, and disconnect handling. - Fixed menu and gameplay HUD initialization issues that could leave controls missing or attached to the wrong interface layer. - Improved recovery of the correct camera position, player seat, battlefield state, and controls after reconnecting. MiliChess multiplayer remains in active testing. Please report desynchronization, reconnect failures, incorrect fog-of-war behavior, or other unexpected battlefield differences through the Prairieville Games Discord. Thank you for helping us test MiliChess.
스팀 공지한글 요약이 품질 관문에 걸려 원문만 둡니다.
Thank you to everyone submitting support tickets about multiplayer! We have not heard nearly as much about single-player, but we can see that many of you are enjoying it for hours at a time—and we are thrilled to see it. Please do not hesitate to share screenshots, bug reports, or unusual moments in our Discord. I am a solo developer working tirelessly to identify and fix the strange networking issues players are encountering. Work on the next patch is already underway. Expect frequent updates and more information soon. **Want to help develop MiliChess?** Submit a support ticket in Discord and tell us what area of the game you are interested in exploring, testing, or contributing to.
스팀 공지한글 요약이 품질 관문에 걸려 원문만 둡니다.
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