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A small follow-up patch is now live. What Changed Boss fights now act as clean combo boundaries. Your combo ends when a boss encounter begins, boss hits no longer keep the timer alive, and combos built from support ships do not carry out of the fight. Compatible timed powerups can now run together, normally as one offense effect and one support effect. Picking up the same timed powerup now adds duration or charges, up to a two-pickup cap. A different pickup replaces only the matching offense or support slot. Fixed secondary powerup timing and charge handling so active effects do not retrigger, disappear early, or lose stored charges. Improved compact powerup HUD layouts so names, statuses, and charge markers no longer overlap.
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