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v1.0.1 is now available! This update adds separate control bindings, streamlines several challenges, and fixes issues with minigames, combat, and custom maps. Gameplay & Level Adjustments Climbing and running can now be bound separately on both keyboard and controller. Existing default bindings are retained. Reduced the number of waves in the Chapter 5 training grounds, shortened enemy spawn intervals, and adjusted spawn configurations on Easy and Hard difficulties. Reduced the hospital medicine-sorting challenges to one level per set, and the light-switching challenges at the instructor's home to three levels. Adjusted the darkroom door's target and updated foreground elements on some maps, along with glow settings for collectibles. Minigames & Achievements Added the missing first-clear and all-levels-clear achievements and icons for Breaking Meow, and corrected the related localized text. Minigame level completion records are now saved with your save file. Fixed level unlocks and progress tracking for all-levels-clear achievements. Added the missing pinball game completion trophy and prevented duplicate counting. Fixed being unable to jump after moving in the da
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