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Hello everyone.Thank you to everyone who played the PNR: Point of No Return demo during the recent Next Fest. Your participation gave us a wealth of valuable feedback to work with.The development team is currently working on improvements based on that feedback, and things are progressing smoothly. As we're undertaking a wide range of updates, the current demo will be temporarily deactivated and re-released once the new version is ready.Here's a preview of what we're working on:Movement Improvements We're reworking the movement system to feel more immediate and responsive, addressing feedback that it felt a bit heavy.Combat Level Design & Balance Improvements We're tuning overall difficulty and numerical balance, and introducing enemies with a wider variety of attack patterns.New Ship Added A new playable ship will be added, offering a distinct playstyle and combat experience.New Weapons Added New weapon types will be introduced, adding even more intensity to combat.New Build Combinations Added New combat mechanics will expand the range of possible build combinations.New Stages Added New stages with unique rule sets will be added, bringing greater variet
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