추세 판단 보류
최근 6개월 리뷰가 5개뿐이라 추세를 말하기 어려워요. 전체로는 100.0%예요.
할인 내역이 게임이 언제 얼마에 걸렸나
기간
할인율
그때 가격 / 정가
2026.08.12
-20%
15,200원19,000원
역대 최대이력
다음 기회
오늘2026.08.13
규칙상 해금2026.09.18할인 종료 +30일 · 그 전엔 다시 할인할 수 없습니다
가을 세일2026.10.01 (D-49)시즌세일 · 30일 쿨다운 면제
어떤 게임인가
Silent Shark는 태평양 전선을 배경으로 항적 표시, 추정, 잠수함 지휘를 중심에 둔 전술적이고 현실성 지향적인 2차 세계대전 잠수함 시뮬레이터입니다.
수중 청음기로 접촉을 추적하고, 적의 항로와 속도를 계산하고, 잠망경으로 함선을 식별하고, 스타디미터로 거리를 추정하며, 불완전한 정보 속에서 사격 해법을 만들어야 합니다. 게임은 시대풍 계기와 신중한 조작이 어우러진 전술 해도 위에서 진행됩니다. 좋은 공격에는 준비가 필요합니다. 적절한 각도로 접근하고, 심도와 속도를 관리하고, 시야와 해상 상태를 고려하고, 어뢰를 설정하며, 호위함이 대응하기 전에 빠져나갈 길을 마련해야 합니다. 구축함에게 위치가 드러났다면 회피 기동에 대비하고, 언제 강하고 빠르게 움직일지, 언제 느리고 조용하게 숨어야 할지 판단해야 합니다. 핵심 기능· 컴퍼스, 자, 시간 표시 지점, 각도 같은 지도 도구가 완벽한 요격 항로를 찾는 데 도움을 줍니다.
· 기관 전령기, 심도계, 스톱워치 등 역사적 계기를 사실적으로 재현했습니다.
· 1.5배 및 6배 줌 잠망경으로 가시 범위 안의 접촉을 스타일화된 3D 화면으로 확인합니다.
· 완전하게 작동하는 스타디미터로 함선 거리를 수동 추정합니다. 함선을 식별해 마스트 높이를 얻고, 마스트 꼭대기까지의 각도를 관측해 거리를 자동 계산합니다.
· Position Keeper가 포함된 Torpedo Data Computer(TDC): 목표의 함수각, 속도, 방위, 거리를 입력해 명중 가능한 어뢰를 발사합니다.
· 실제 장비를 모델로 한 어뢰 발사 박스에서 어뢰관 주수, 자이로 각도, 산개각, 일제사격을 제어합니다.
· 해상 상태, 날씨, 시간대는 시야와 은밀성에 큰
이 게임의 숨은 것전체 32개 · 전 세계 달성률 낮은 순
2.4%
Cut the Fuel LineSink an enemy tanker.
2.4%
Convoy ReaperSink five ships in a single tactical encounter.
2.4%
Still AfloatReturn to base with at least 50% structural damage.
2.4%
A Heavy LedgerSink 50,000 tons during a single patrol.
2.4%
Old HandComplete ten war patrols.
2.4%
Six FiguresSink 100,000 tons during a campaign career.
희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.
최근 업데이트한글 요약 · 원문은 접어뒀습니다
2026-08-11
Full Release: Tomorrow 3pm ET / 9pm CEST
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Tomorrow is the day! Silent Shark 1.0 launches on August 12 at 21:00 CEST / 3 PM EDT / noon PDT, with a 20% launch discount for the first 7 days. Backstory Creating and releasing a game of my own has been a dream of mine ever since I was a kid. This year, I decided to take the plunge. I had this submarine game idea bouncing around in my head which reminded me of good old Silent Service II back on Atari ST. I began work on it as just an experiment to see if the idea of a fully map-based submarine sim might be any fun. Turns out, it actually was! And now around 19,000 of you have wishlisted it and you've all been so positive and helpful. All this is completely surreal to me and I am having such a blast. A huge thank you to everyone who played the demo, reported bugs, offered suggestions, joined the Discord, watched a stream, or just shot me a word of encouragement! Who is this game for? If you enjoy the idea of taking time to track contacts on the hydrophone, plot their course and come up with an intercept route, of identifying ships through a periscope from distance, estimating their range and angle-on-bow, entering a solution into a realistic Torpedo Data Computer with dials d
More Final Tweaks Before Release: Destroyer Balancing, Tutorial Improvements
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
{STEAM_CLAN_IMAGE}/46121476/0052534d4c72b8534ee8468922d3d9c14fd9dfe4.png 5 days left! Latest demo update includes: Destroyers will now hear you less likely if you're moving in an area behind them while their engines are running. Fixed Basic Tutorial not auto-pausing when the periscope panel was open. Lots of clarifications and improvements in tutorial phrasings to avoid misunderstandings. Changed Advanced Tutorial instructions to advise a longer wait before approaching, due to the fact destroyers now zig-zag while escorting. Added multiple new Learning Hub articles, like Evading Destroyers and Diving Cycles. Fuxed app icon issue in Windows 10
Final Tweaks as Release Day Approaches (Also: 12,500 Wishlists!)
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
I've frozen additional feature development until after release (see my roadmap post for info on what to expect) and am only adding tweaks and bug fixes at this point... But first of all: 12,500 Wishlists!!! Silent Shark has passed 12,500 Steam wishlists and is getting hundreds more each day! I'm so thrilled to see all the positive feedback and excitement out there...you guys totally rock. Tutorial improvements I've made a few tweaks and improvements to the tutorial to improve the onboarding so you can become an expert sub captain in no time... {STEAM_CLAN_IMAGE}/46121476/cbe2b19db837dd16aa9ebe3132f08ff6181ef6bd.png moved the tutorial step panel over to the left side by default which leaves more room for the various instruments like the TDC. disabled the 1000x Time Compression in Basic Tutorial that was causing some trip-ups clarified some of the steps' texts New and improved Tactical Tips {STEAM_CLAN_IMAGE}/46121476/e4b0d41e4193ab4570f409e316067c7f4dc7879c.png I've added lots of tips like this one throughout the game to help players get a feel for how best to proceed and how not to get sunk...too quickly at least. 32 Steam Achievements! I've added 32 d
Silent Shark 1.0 launches on August 12! Wishlist now! Here are some of the things you can expect in the full version: Full Pacific Campaign Take command of a US submarine and run an entire Pacific campaign, gathering reputation and gaining access to better submarines and technology improvements. Run patrols to commanded zones in the Pacific. Historical events such as Pearl Harbor, Manila being overrun by the Japanese, Mk IV torpedoes being fixed, and many others will impact your gameplay. Plot the patrol Plot your route and begin the hunt. Using an authentic patrol zone map, go to the area in your commands and patrol. {STEAM_CLAN_IMAGE}/46121476/82528644081d77d6335451419287c11ba8375ba6.jpg Listen for contacts You will want to set a diving schedule to stay out of sight of air patrols, and your hydrophone operator will be listening for sounds of other ships. Additionally you will be receiving (and sending) reports of contacts which will inform your routing decisions. {STEAM_CLAN_IMAGE}/46121476/04cc5ece076ac8420d323cd8b3fe0ca996bd8478.jpg Set up the intercept Using the same map tools as in the encounter mode, you can turn the contact data your hydrophone operator is providing into an