2026-08-03
SYLVA v0.2.3 Update Notes
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🌲 SYLVA v0.2.3 Update NotesHello, Sylvans! 👋This update focuses on multiplayer stability, the new Party System, enemy AI, Eclipse nights, world visuals, and performance.🌐 MultiplayerFixed connection timeouts while slower systems were loading the map.Day, time, and weather are now correctly synchronized for all players. ⏱️Removed unnecessary network traffic generated by hundreds of loot chests.👥 Party SystemPlayers in the same world can now press P to open the Party menu and form a group.Party members can see and track each other’s locations. 📍Friendly fire is disabled between Party members. 🛡️🌙 Time & EclipseNew games now begin on Day 1 at 06:00. 🌅Day, time, weather, and the Eclipse countdown are now saved correctly.Fixed the Eclipse ending early when the calendar day changed at midnight.Eclipse warnings are now clearer and more reliable. 🩸🧟 Enemies & AIFixed major AI issues that could leave enemies completely inactive.Improved Undead targeting, chasing, patrolling, and attacking behavior.Fixed archers not firing and enemies sometimes ignoring ranged attacks. 🏹Removed friendly fire between Undead and updated their glowing eyes. 👁️Rebalanced enemy counts during normal and Ec
스팀 공지2026-07-12
🏝️ SYLVA v0.2.2 Update Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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💜 Hello, Sylvans!Thank you for your continued feedback and support! This update introduces additional gameplay improvements, new enemy encounters, and several stability and performance enhancements.🌸 Resource BalanceIncreased the amount of Fiber obtained from Flowers, improving early-game resource gathering balance.☄️ MeteorsFixed several issues related to Meteor interactions with player-built structures.💀 Undead GuardianAdded Undead Guardian enemies to selected Village POIs.Updated special enemy spawn locations in villages.Integrated seamlessly with the existing multiplayer spawn system.🤖 AIOptimized AI LOD and Tick behavior to reduce movement stuttering and improve overall performance.🌐 MultiplayerImproved the stability of the multiplayer spawn and pooling systems.🔧 MiscVarious bug fixes and stability improvements.Minor gameplay balancing and overall polish.
스팀 공지2026-07-05
🏝️ SYLVA v0.2.1 Update Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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💜 Hello, Sylvans!Thank you for all your feedback and continued support!This update focuses on refining systems introduced in v0.2.0, improving stability, polishing the early-game experience, and fixing a number of gameplay issues.🪓 Early Survival ImprovementsFurther improved the early-game survival progression.Increased the reliability of Stone, Fiber, Coconut, Water, and basic container loot during the first stages of the game.Further refined beach crab spawning to make early quests and food gathering more consistent.Additional balancing to daytime enemy pressure for a smoother first-day experience.⚡ Performance & StabilityAdditional performance optimizations across multiple gameplay systems.Improved stability for:UIAINavigationMeteor & Building interactions✨ Polish & ImprovementsFurther refined the Compass and Day/Time interface.Improved settlement loot balancing.Updated special chest visuals.Further enhanced the atmosphere of undead villages.Various gameplay polish and quality-of-life improvements.❤️ Thank You, Sylvans!Your feedback continues to shape the future of SYLVA.More content, features, and major updates are already in development.See you on the island, Sylva
스팀 공지2026-06-28
SYLVA Update V0.2.0 - Steam Update Notes
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Gameplay and Survival Flow- Early survival flow has been improved to help new players better understand gathering, crafting, campfire usage, food, and safe camp progression.- Tutorial quest text and localization have been reworked for initial session guidance.- Crab availability on beaches has been improved to help players complete crab-related objectives and find food.- Daytime enemy pressure has been reduced to make the early days more playable and less punishing.UI Fixes- Compass and day/clock interface visuals have been updated with a clearer and more readable background and smoother rounded lines.- New loading screen hints have been added that are consistent with SYLVA’s survival, crafting, exploration, Eclipse, and base-building systems.World and Exploration- Custom loot improvements have been added for villages/settlement areas.- Hazardous village atmosphere has been improved with low-risk environmental adjustments and visual hazard hints.- Immortal village logic and encounter behavior have been adjusted while maintaining existing multiplayer systems.- Beach survival readability has been improved by making crab encounters more consistent in relevant coastal areas.Meteor Syst
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