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## Major Update New towers, new foes, nearly forty new upgrades — and Endless mode has more room to grow. ### New - **Nearly 40 new roguelike upgrades** to mix into your runs - **Two new buildings** and the systems around them: - **Sigil Tower** — marks unmarked enemies; the next hit deals bonus damage plus true damage, then the mark shatters - **Banner Keep** — nearby enemies take extra damage, while adjacent towers gain Physical, Magic, and True damage - **Three new monsters**, each with its own trick: - **Horn Caller** — hastes nearby enemies - **Shield Idol** — thin health, thick shield; regenerates the shield if left alone - **Blood Frenzy** — the lower its HP, the faster it runs - **New meta relics** for your loadout between runs ### Endless Mode - **Gem system** — socket gems into towers in any combination. Stack damage, speed, range, on-hit effects… late-game gold finally has somewhere to go. - **Monster merging** — enemy count is now capped. Once the cap is hit, extra monsters merge into stronger ones, so late Endless stays playable instead of grinding to a halt. ### Quality of Life - **Camera pixel snap** — no more sub-pixel shimmer making the screen swim - **Campaign pro
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