2026-06-19
BLOOD BATTLE !!! v 1.0.3 (06/19/2026) Patch Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
New Mode: Blood WarThe brand-new Blood War mode is now available. In this mode, victory is no longer decided by points alone, but by your HP. Every winning hand becomes an attack, and the higher the han value, the greater the damage. Defeat your opponent and survive until the end.This update includes:5 New Playable Characters Each character comes with unique skills, waiting to be unlocked, mastered, and explored.New Main Menu and In-Game UI The interface has been redesigned for Blood War mode to provide a more complete experience.New Character Artwork and Voice Announcements Each character now features new visual artwork and voice feedback, adding more personality and immersion to every match.New Character Card Backgrounds More character card backgrounds can now be unlocked and collected as you progress through the game.New Achievements Steam achievements have now been added to the game. Achievements will unlock as you progress, bringing clearer feedback and additional goals to pursue.Improved AI Algorithm The AI can now use character skills and make smarter decisions during matches.New Raise Mechanic A new raise mechanic has been added, bringing stronger risk-and-reward tension to
스팀 공지2026-05-29
17 Steps is preparing for a major update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
17 Steps is preparing for a major update—a completely new, standalone game mode is set to launch.Your HP decides the winnerForget the scoreboard. In Blood Battle Mahjong, every winning hand is a real attack. Your opponent has an HP bar, and so do you. The higher the han value, the heavier the damage. Only when your opponent’s HP drops to zero can you claim true victory.Choose your characterThis new mode introduces a character system. Every character comes with a unique foundation and a distinct playstyle—Some are tough and resilient, relying on small hands to wear opponents down over time;Some specialize in manipulating the table, rewriting their own tiles;Some can draw extra reserve tiles, expanding their options;Some focus on scouting, exposing the opponent’s hidden information;And some become more dangerous the longer the game drags on, turning every draw into a set of fangs...Different characters mean completely different battle strategies.Unlock and growNot every character will be available from the start. As you keep playing and complete various conditions, new faces will gradually join your roster. Every character has their own unique path to unlock.Brand-new character artwo
스팀 공지2026-05-18
v 1.0.2 (5/18/2026) Patch Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
v1.0.2 Update NotesHello everyone, and thank you for supporting 17 Steps. This update focuses on improving match feedback, single-player AI behavior, tutorial text, and several UI elements.New FeaturesAdded an interactive click effect to the app logo on the main menu.Added voice announcements for match start, Riichi, Ura-Dora reveal, and dealing into an opponent’s winning tile.Added a new animation effect when declaring Riichi.Added visual feedback and animation when dealing in, making the dealt-in tile much easier to notice.Added Steam Achievements and Steam Cloud Save support.Note: These features are not fully implemented yet.UI and Experience ImprovementsUpdated the result window UI.Added the dealt-in tile to the result window.Reworked the single-player mode window layout in the main menu.Integrated match settings for different modes, such as score and difficulty, into one unified window.Updated the text for both the beginner tutorial and in-match tutorial to make the instructions clearer.Single-Player AI ImprovementsImproved the AI algorithm in single-player mode, including:Reduced cases where the AI fails to meet the required Yaku value.Reduced cases where the AI chooses too m
스팀 공지2026-05-13
v 1.0.1 (5/14/2026) Patch Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello everyone! This update mainly focuses on improving the beginner tutorial. The main menu now includes a clearer step-by-step guide to help new players understand the basic flow of 17 Steps, including tile selection, battle, the Dark Area, and the scoring phase. Image sections have also been added to the tutorial to make the rules and controls easier to understand. In addition, this update improves the AI algorithm for tile selection and discarding. It also fixes an issue where the AI’s starting hand could sometimes fail to be in tenpai. The AI should now behave more consistently and follow the game rules more reliably. Thank you very much to everyone who has purchased and supported 17 Steps so far. As a solo-developed indie game that is still being improved, your feedback, playtime, and support mean a lot to me. I will continue improving the game based on player experience, fixing issues, and gradually adding more refinements. Thank you for your support!
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