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Combat Feedback: enemy melee hits now show lunge/recoil/swipe animations; ranged attacks (caster enemies, security guards, mine bosses) now have visible telegraphs instead of invisible damage; mine bosses got lore-appropriate projectile visuals Performance: IndexedDB terrain/map caching cuts 1-2s off repeat map loads Bug fixes: MMO Mine/Spire enemies were standing completely inert (now fixed), a residual controller double-input issue, photosensitivity-safe mode now covers the menu background
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